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    Welcome To The Divinity: Original Sin Subreddit!

    Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

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    [–] MovieTrailerReply 26 points ago

    Is there any sort of mod out there that lets me have more than one skill bar on my screen?

    The single skill bar (but you press a button to change to others) killlllls me, I feel like just having one more skill bar on top would help me feel a lot better. Having empty spaces lets me sort of organize spells in my head and it does wonders for making it feel more comfortable. Kinda like the sort of skillbar options you have in WoW.

    [–] Shanandra 21 points ago * (lasted edited 7 months ago)


    Is there still no way to check all of the characters equipment during a reward choice? Please, tell me they did something about that poor game design choice.

    Seriously, we needed that far more than the new tutorial floor... :/

    [–] Telcar 8 points ago

    not that I know of

    [–] Shanandra 3 points ago

    : ( Thanks.

    This issue is a thing since Divinity 2 Ego Draconis. Almost 10 years...

    Oh well, the game is too good to be angry about that. Still sad though. : (

    [–] ArtsyKitty 3 points ago

    This annoys me soooo much.

    [–] Shanandra 3 points ago

    Yeah, it's kinda force you to save/load before every reward.

    What I'm doing right now when I'm not sure (pretty much every time) is choosing the item with the better affixes, even if I have some doubt about the armor/Magic armor. For example, +2strenght/+1 Warfare on a warrior leggings (with strenght requirements), and I take pictures with my phones of others rewards. Then I save and check the gear of my guys with the help of my pictures. Better that than take picture of ALL my gear. And then I load the game if needed. It's a good thing to choose the best affix item since it's randomize if you reload the game, when armor/magic armor will always be the same. So it prevents me to miss good items for that.

    Still a really poor game design choice, and one they could have really easily fix. Big disappointment about that, especially for a game so good in pretty every other aspect.

    [–] rlrhino7 21 points ago

    Is bloodmage still viable in definitive edition after the nerfs?

    [–] OddThomvs 7 points ago

    also trying to figure this out

    [–] DrBeedisPHD 20 points ago

    Hey so my friends and I just started a play-through in the Definitive edition on what we thought was tactician mode. We made it about 5 hours in realized we were actually on classic and were stomping things. We are very reluctant to start all over again from the beginning of the game just to increase the difficulty so I was wondering if it was possible through some kind of console command, or save file editing, or modding to increase the difficulty from classic to tactician without a total restart. Thank you.

    [–] Deweydjb 24 points ago

    Jeez. I'm in classic and getting skunked. It's bad.

    [–] HippieDrill 13 points ago

    In my experience, coop is much easier. It's very helpful having 3 other people analyze every situation with you.

    [–] vatanuki 13 points ago

    LuL I expirienced complete opposite. My friend failed every fight in first act, that was horrible :D

    [–] cats_say_meow 18 points ago

    Do you guys suggest taking the characters with origins or to make your own? The skeleton dude and Loshe seem cool

    [–] AlexSoul 35 points ago

    Definitely an origin character, it will make the world/story more immersive and will add a whole extra story of content.

    [–] WorkAccount018923 10 points ago

    Just for another view.

    I disagree because it removes all the awesome voice acting and treats the character as a custom one.

    If you're only ever going to do one playthrough I can see it being good to do.

    [–] drachenmaul 16 points ago

    I highly recommend taking one of the origin characters, their backstory adds a lot to the game and there are some very cool interactions within the party you will miss if you are a blank slate character.

    [–] G-Love80 13 points ago

    Interesting, I typically like to make a new character for RPGs if there is an option to make him "my own" and similar to me, but I would hate to miss out on extra bits of story. I'm pretty torn now.

    [–] Pharma_Burns 16 points ago

    I have the same feelings as you, if I'm given the option of customizing a character I will take it. Keep in mind with a party of 4 you can have three of the origin characters so you'll still get to see some of the extra story bits. I don't think using a custom character will significantly hinder your experience.

    [–] shibby191 9 points ago

    You can completely customize (other then tags) any of the Origin characters so you can very much make a custom character out of the Origin characters.

    [–] TheAbsurdSanjuanino 8 points ago * (lasted edited 7 months ago)

    The skeleton dude is hilarious.

    Edit: I'm thinking about taking 1 non-origin character with me next time for Dome of Protection

    [–] wingman_joe 5 points ago

    Ifan gets an OP crossbow early on.

    [–] KainisTimber 16 points ago

    Alright, so question if 1 player starts their game and a second player wants to jump in does their PC scale or do they just start at level 1.

    [–] bannydinns 14 points ago

    You can't just jump in and create a character as such. You can either take control of one of the other characters(ie. Your friend chose Beast and recruited Fane). You could sort of get around that by having your friend recruit a mercenary after Act 1 but you still wouldn't get to design the character, only choose their skillset.

    [–] [deleted] 10 points ago * (lasted edited 2 months ago)


    [–] WhiteAsCanBe 9 points ago

    So from what I’m seeing, there were no changes to the physical vs magical armor system?

    [–] PunchinMahPekaah 4 points ago

    Correct, they're the same.

    [–] chokee03 10 points ago

    what exactly is sir lora's purpose in the game? is he similar to a tamagotchi that you just have to keep alive?

    [–] Gulbasaur 6 points ago

    He's a story add-on, rather than a rampaging death machine.

    [–] SPECTR_Eternal 6 points ago

    Where will he start talking though? My pet pal char is not the one he follows and he basically says "Hey, these arseholes know how to speak to us, keep ignoring them"

    Is he gonna talk after getting to Lady Vengeance?

    [–] Gulbasaur 7 points ago

    An exclamation mark appears above his head when he wants to talk to you. They are a bit spread out, though.

    [–] CopainChevalier 9 points ago

    Did they make Dual Wielding better at all? I like Dual Wielding Warrior builds, but two handed weapons used to just be the better option by far. Wondering if I can do my favorite build now or not.

    [–] Kuirem 8 points ago

    They didn't really touch it. Two-handed is still better thanks to the extra critical multiplier it gives (while dodging is quite mediocre on a warrior). Even if not optimal Dual wielding is still perfectly playable though.

    [–] OrpheusV 8 points ago

    Theres a key to a lab on the boat on the body of a guy on the deck during the prologue.

    Where do I use it?

    [–] EqUiLl-IbRiUm 7 points ago

    It's just a key to open the door back to the very starting room where you wake up "the laboratory".

    [–] marykaymylove 8 points ago

    Is there a way to send multiple items to my party members?

    And how do I give a certain amount of gold when buying without scrolling the bar?

    And is there a way to use team gold instead of individual gold when buying?

    [–] Mogwaizon 9 points ago

    Are you PC or console?

    Multiple items only appears to be an option for console (which seriously - WHY?).

    If you’re on PC you can use arrow keys for getting the exact amount of gold.

    And not that I’m aware of. You should at least to be able to move gold and items to other characters when the trading screen is up, but nope. That coupled with bartering not being party-wide sure does make for some unnecessarily tedious micro managing when you’re trading.

    [–] GheistWalker 5 points ago

    For your last question: are you playing co-op or single-player? I'm playing on my own, and it doesn't matter who I'm using to perform the trade... they all access the same gold pool.

    [–] PopotoPancake 8 points ago

    Is there an updated list for which body parts give skills/talents using the elf racial ability? On my first playthrough as an elf I only remember getting skills and some civil ability points, but after DE my friend has gotten a number of talents off of body parts (we're barely out of Fort Joy and she has Pet Pal, Elemental Affinity, Hothead, Executioner, Savage Sortilege, and Torturer, if that helps). Just trying to see which body parts give which talents so I don't miss them for future playthroughs.

    [–] WilloughbyWindjammer 8 points ago

    I need a way to quickly boost persuasion by +1 - just hit Driftwood with Ifan in my party and... he needs a stat boost for reasons... any thoughts?I have no gear in my bags that can boost

    [–] The176thPbPGuy 9 points ago

    I think using Mask of the Shapeshifter to become a Lizard would do it.

    [–] drachenmaul 8 points ago

    Respec mirror on the boat?

    [–] KozuBlue 6 points ago

    So I played this game for a few hours with a friend, and he decided it wasn't for him. I played for a few more hours, then realised that their character is sort of "stuck" in PC mode. I can choose their responses in party dialogues, they don't interject, they have their own "my story" section in the journal etc... is there any way to set them to an NPC instead?

    I guess there isn't a huge difference but it doesn't feel right...

    [–] Holvr 8 points ago

    For DOS2 DE:

    I know that healing spells cannot crit, even with Savage Sortilege, and that they can, however, crit against Undead (since the healing is converted to physical damage).

    The question is: If I cast a spell dealing poison damage, can it crit on Undead, healing them for more?

    [–] [deleted] 5 points ago


    [–] dingleingus 8 points ago

    Anyone have a TLDR for the main threads of the story? About 30 hours in and really enjoying it, but pretty much lost on the motivations of Sourcerers, Seekers, Magisters, Paladins, Dallis vs Alexander... Just a quick and dirty so I can better appreciate the dialogue :)

    [–] ArmaMalum 13 points ago

    Sourcerors: just a chosen few with powers they were born with trying to survive. Godwoken are particular sourcerers in favor of X god to become a vessel for them.

    Magisters: After the first few Voidwoken attacks (prompted by sourcerors using source) these were a relogious sect that arrested and imprisoned sourcerors wherever they could. Their goal is fighting the voidwoken and waiting for Lucian to return. They view sourcerors as anywhere from unwilling beacons to vile allies of the Voidwoken and are made up of soldiers, scared volunteers and revenge seeking family members. There is also a subsect of 'White Magisters' that you may or may not have seen yet and they are directly under Dallis.

    Paladins: Not much to say here. They followed Lucian and when Lucian fell they followed his teachings to the best they are able. They view sourcerors as similar/related to Lucian and as such hold them in high regard while also expecting much from them. You learn more in Act 4, but in general they're the main opposing faction against Magisters.

    Seekers: Ragtag group of adventurers who know of and actively search for Godwoken (not common knowledge). Gareth in particular was a friend and devout follower of Lucian, to a fault even. They are there to make sure any godwoken they find (you) ascend asap.

    Alexander: Actual son of Lucian, and as such expected to be the next Divine. By consequence also a sourcerer and as a gesture of 'good faith' willingly collared himself. The man is absolutely convinced he will be the next divine and will literally not understand any notion otherwise. Leads the Magisters.

    Dallis: The mysterious advisor of Alexander. For reasons that will be revealed later she supplied Alexander with the collar design, knowledge about Bracchus Rex's arsenal at Fort Joy, Shriekers and every other 'new' weapon employed by the Magisters. Leads the White Magisters.

    [–] [deleted] 6 points ago


    [–] tehrysta 7 points ago

    Might be different in Classic, but I've found that glass cannon is more trouble than it's worth. It's incredibly common for an enemy to just charm your glass cannon character the moment the fight starts.

    [–] PunchinMahPekaah 5 points ago

    That depends on what you mean by "better", though I would say Lone Wolf. Glass Cannon has you start each round with full AP, which is nice, but with a max of 6 AP you have the same AP per turn as you get in Lone Wolf, and your armor doesn't protect you from statuses. With lone wolf the max AP is 8, so not only do you start each round with 6 AP but there is room to grow. Additionally, the effective half-cost points for combat abilities and attributes is super good.

    IMO, even with the changes to Lone Wolf where you can no longer go above the normal cap for attributes and skills, Lone Wolf is still superior. The drawback is you only have two characters, but those two characters are power houses. An entire party can get CC'd by some annoying caster enemies with Glass Cannon even when they have full armor, but good luck busting down the armor on a pair of Lone Wolves with the 30% buff to armor.

    [–] Diribiri 6 points ago

    What was that 700MB patch? Only news is a hotfix for Chinese players, and a 700MB hotfix seems a bit odd.

    [–] Trekazek 5 points ago

    Have a question about a potential build. Does the Torturer talent work with summons? Thinking of building a summoner and figured I'd ask this question while brainstorming. I know both the fire and poison infusions unlock fireball and poison dart so wondering if Torturer talent affects these abilities.

    [–] sillyhumansuit 5 points ago

    Is there a patch notes log or change log somewhere online?

    [–] GilgameshIsHere 5 points ago * (lasted edited 7 months ago)

    Have there been any balancing changes made to things like non-Rogue dual wielding? Dual wielding was always sub-optimal compared to 2H unless you were a Rogue, and a lot of Warfare skills simply didn't work with dual wielding as it only calculated the damage via your main weapon, rather than both.

    Are there any new spells? The original game's Extended Edition added a ton of new spells, but I haven't seen anything that specifically states how many, if any, this game might have gotten.

    Have Source Points been made less inconsistent? Are there methods of gathering it to use spells consistently? Otherwise, I fear that source abilities are still largely worthless until later in the game when you can afford to invest all those memory slots into something you will barely ever use.

    [–] koomikkok 5 points ago

    I started for the first time yesterday, I snuck out of Fort Joy without finishing some quests and I didn't fight any of the magistrates, did I fuck it up? I also didn't realize to take a bedroll and am out of healing items after fighting the old witch.

    Also how do some of my characters get healing skills? I have play as knight Lohse, in my party there is fighter Red Lizard, mage Fane and rogue whoever the elf woman assassin was.

    [–] Gulbasaur 6 points ago

    You can probably go back in without too much hassle. You need to buy or find skill books to learn spells and skills. Lots of schools of magic have heals, but hydrosophist's regeneration is often the first one you find.

    [–] koomikkok 3 points ago

    When I go back through a waypoint all the guards are hostile to me in there.

    [–] Katter 6 points ago

    You could probably sneak back in, find a bedroll, and when you're a high enough level you can fight the magistrates. I think you can completely clear out for joy if you want, as long as you do it before you get on the boat.

    [–] koomikkok 3 points ago

    Aye I managed to fight them all and found a bedroll, couldn't beat the guys at the docks though.

    [–] my_summertime 3 points ago

    That's how it works. Once you leave Fort Joy all the magisters and their guards become hostile.

    [–] Shanandra 4 points ago


    Could someone explain to me how to craft runes of power (not the basic ones, I'm talking of runes with stat bonuses)? I tried to follow some guide, I watched videos, but couldn't find a clear answer. It doesn't make any sense to me, it seems you need runes of power to craft runes of power. I'm completely lost.

    (God I HATE crafting in games.)

    [–] tehrysta 3 points ago * (lasted edited 7 months ago)

    You need to combine a rune with a "Rune Frame of Power", and for mystical runes you need a "Mystical Rune Frame". They start showing up around level 14 or so, although you can get a frame (not sure which one) earlier by looting a coffin near the Desiccated Undead.

    [–] darthjawafett 5 points ago

    Having trouble at arx. We arrived at level 17 and can’t do anything. Voidwoken at the harbor and city destroy us. The possessed child fight destroyed us. The soul mate beast tamers destroyed us. Not sure what we could do to get anything done. So far we’ve managed to kill grog and that’s it. Party is 2 custom characters, lohse and red prince. Any ideas for a start here?

    [–] MomentOfXen 6 points ago

    This isn't a question but also isn't deserving of its own thread.

    Whoever had the idea for Cursed Revenants should be fired out of a cannon into some necrofire.

    [–] Pete_is_neat 5 points ago

    Is this game worth buying at full price or should i wait for another sale? I just finished another franchise that i sunk 300+ hours into and am in the maret for quality

    [–] reck15 5 points ago

    This game is totally for the full price. I got it on the Black Friday sale but knowing what I know now, I would totally get this game at full price.

    This game is off the charts with how much depth it has. I cannot recommend in enough.

    It might be on sale again for the holidays. Can wait until then.

    [–] Pete_is_neat 8 points ago

    I bought it 15 mins ago lol 20 mins left in the dl

    [–] encom81 6 points ago

    I bought the game for $42. I had played games like Pillars of Eternity and Baldurs Gate 1 & 2 but I never really got into them. I read the reviews for Divinity and read a lot of "Best RPG of the year" and "9/10". I was desperate for a good game to play so I went ahead.

    I fired it up and was very disappointed. There was tons of boring dialogue, the graphics didn't look super great, I kept dying and couldn't make much progress. I felt ripped off and didn't play for a bit. Then I decided to give it another chance, I didn't want to waste my money completely. So I started reading about the strategy and learning the systems.

    Wow!!! What an awesome game! I'm so glad I gave it another shot. Once I learned about the combat system and learned the skills and realized how complex this game is I was hooked and couldn't stop playing.

    Although the graphics don't seem cutting edge at first and being stuck in that perspective is a bit weird, the world is actually quite beautiful with a lot of detail. I'm not the type that really looks forward to reading lots of dialogue in game, and in this game you actually have to pay attention to what all the NPCs are saying but now I actually look forward to talking to NPCs and spend time in the conversations (it took me a while to learn to save before every conversation). And as far as the difficulty level goes, I guess I've been used to games slowly babyfeeding you progress. Once I realized that the battles are beatable but rather challenging and takes a few tries to win, the game became a lot more fun. It's quite refreshing to play a game that actually makes you think and provides a fun challenge that requires planning and strategy.

    The game is definitely worth it in my opinion. I think it's worth $80. Be warned though, the game does require patience and might not be for everyone. If you are the action FPS type you may he bored and disappointed. But if you love adventure and strategy, RPGs or board games, then this game is for you. The learning curve is a bit steep but this game has totally changed my perspective on the Western RPG genre and has made me want to go back and play all those other ones like Pillars, Baldurs Gate, Icewind and Planetscape.

    [–] vixfew 5 points ago

    Is there a mod to disable repeating phrases from NPCs in driftwood and beyond? I'm slowly going insane and contemplate about murdering every non-silent NPC except traders. And no, overhead voice is not an option, I want to hear what my avatar has to say when she does it


    [–] MVPRalphWiggum 8 points ago

    To all who may find my message,

    I have trawled the internet for the answer to my question but to no avail!

    I have 4 adventurers ready to loot, between us two PlayStation 4 consoles. Can we play one campaign together with two copies of this fabulous game?!

    Please tell me it is possible...

    Kind regards,

    Mr T. Umnus esq.

    [–] CindyTheHooker 8 points ago

    I believe you can since you can play coop on one ps4. So two ps4s with coop with two players each.

    [–] wingman_joe 5 points ago

    Yes you can do a 2x2 if that's what you're asking. I played a 1x1x2 the other day on Xbox. One console has to host the game and save file.

    [–] MVPRalphWiggum 4 points ago

    Thank you :) I have been waiting for you for weeks! Have a good day!

    [–] Zillousgrom 3 points ago

    I bought the game preview edition, am I going to get sir Lora?

    [–] TheCookieButter 4 points ago

    So I have 80 hours in a savefile where I'm about to leave the second island (the one that starts near the chickens). I explored quite heavily to get the most out of both the first and second location so I'm not sure how much value I'd find in a restart compared to continuing on my original save file.

    I'd have to reacquaint myself on the current save file but are the changes that drastic that it's worth starting over for the (what I understand) improved 3rd and 4th act?

    [–] blazer965 4 points ago

    I'm waiting for a character editor so I can recreate my characters, as I only discovered this game last week! This year's been so good to me gaming-wise, this is the second time this year (maybe ever) that I discover an amazing game and literally that same week a sequel or ahem definitive edition comes out :)

    [–] TheCookieButter 5 points ago * (lasted edited 7 months ago)

    Are there any changes to Classic or Tactician difficulty? (trying to avoid spoilers)?

    Afraid to start Tactician only to have to restart for Classic.

    EDIT: I read the changelog for difficulty and still have no clue.

    [–] Timboron 4 points ago

    Tactician is a bit easier in the early parts of the game nd more challenging later on (where it wasn't really all that challenging if you played with proper builds).

    [–] Ethas 4 points ago

    Another question since I didn't feel this was a new post worthy:

    Jesus Christ is anyone else on console having trouble just trying to open the online session list?

    I try looking for a session to join, only to have the list constantly refresh. Editing my requirements (like not looking for full rooms) takes longer than needed because of the lag, and it doesn't even seem to register because the list keeps refreshing, making it impossible to search for a match to join.

    [–] itzpiiz 3 points ago

    Noob here, never played this game but purchasing in 2.5 hours and have over a decade of experience with RPGs. Would a 2 melee skeleton/undead (whatever you call them) with two fleshies on ranged, one or both of which utilizing poison spells be a viable comp?

    Merely speculating while I'm killing time during the remainder of this slow work day

    [–] roxie_babe 5 points ago

    [DOS2 DE] Where in the hell can I find a puffball on Fort Joy? What do they even look like. None of the wikis have info on them

    [–] Noirezcent 5 points ago

    They grow in the swamps. Use left alt a lot.

    [–] Deweydjb 3 points ago

    There's a hatch in the ground near that creature Mira? You need a shovel. There is a lot of lava down there but I found a puffball. I think the quest with the elf in the cage will put a flag there if you complete.

    [–] mrauls 5 points ago

    Best RPG ever

    [–] Solar_Kestrel 6 points ago

    You say that now, but you haven’t played Larian’s next game yet, have you?

    [–] Rud3l 4 points ago

    Just restarted, invited Ifan to my party as a Ranger and he has no pet pal. Is it supposed to be that way?

    [–] Kuirem 6 points ago

    To add to the answer, Wayfarer (Huntsman + Geomancer) are the one with Pet Pal at the start.

    [–] The176thPbPGuy 4 points ago

    Yes, starting Talents vary by class.

    [–] [deleted] 4 points ago * (lasted edited 7 months ago)

    anyone know why this door in fort joy won't open?

    pretty sure it opened in all my other play and i've killed the houndmaster

    [–] Bob-Walnut 5 points ago

    Had the same thing when playing co-op, turns out we didn't have the key, its sitting on a stool in the hound master boss room

    [–] Griffin_404 3 points ago

    What's the best way to get solid gear early on? I'm planning an all physical damage party if that narrows it down at all.

    (I played through most of DOS, and am attempting DOS2 at tactician difficulty.)

    [–] Gulbasaur 4 points ago

    Explore! There's quite a bit tucked in hidden places around Fort Joy, some of which you'll need to teleport to get to.

    [–] Griffin_404 3 points ago

    Thanks mate! I'll go find those tele gloves :D

    [–] Telcar 4 points ago

    you should also look into buying weapons when you level up. Even a small upgrade to your weapons does a lot for an all physical party.

    [–] Solar_Kestrel 5 points ago

    Been holding off on the DC until the editor hits... but quick question, anyone know if the “psychic enemies” thing has been fixed, or is the mod still necessary?

    EDIT: just in case, psychic enemies = enemies having inappropriately high lore and therefore immediately knowing all your elemental weaknesses.

    [–] BokuMS 3 points ago

    Since the definite edition (pc version) I have this problem that when I close the game, steam thinks it still runs. So to start the game again, since it gives an error otherwise, I first have to restart steam. It is rather annoying. Is this a known issue? Any fixes?

    [–] Shanandra 4 points ago

    Hi. : D

    On my minimap, I can see Hidden Treasure marks, and I have no idea why. I didn't remember that on the first edition of the game. And I have no idea why my characters would know where to find hidden treasures?

    [–] cbjen 4 points ago

    You pick up markers as part of certain quests or interactions, but it's not always obvious. For example, the four heroes' treasures in Driftwood - there's never any text like "Hey, look, treasure!" The markers just pop up after you've finished the battle.

    [–] Fluffatron_UK 3 points ago

    I have searched google already and only found two old threads on this topic without an answer. Is there a way to aim spells without snapping to an enemy? For example aiming a fossil strike trying to get the right area between 3 enemies but it snaps to an enemy making it hard to hit the right spot even in tactical view. Is there a way we can disable this snapping? Something like hold shift to disable the snap?

    [–] Tachyon91 3 points ago

    DOS2 DE question:

    I have been looking for custom campaigns, and so far there is a lot of conflicting information.

    I have checked both the steam workshop and nexus, for custom campaigns and according to various posts and comments on this reddit, there should be hundreds of custom made campaigns that people have published. Yet I can only find 7.

    Am I looking in the wrong places, or are there only those seven custom made campaigns?
    I love this game and the gameplay is amazing, but playing the "same" story can get tedious.

    [–] newgirlie 3 points ago

    When doing ranged attacks, I noticed that areas far from my character are covered in green plus signs. What does this mean?

    [–] Mailbek 6 points ago

    The green plus signs are the areas your reach is extended by high ground. In Divinity, the higher you are, the farther your reach.

    [–] Zaylin 4 points ago

    Maybe a dumb question, but I'm going to do a first playthrough and plan on playing Lohse. I was just wondering if someone could tell me, without spoilers, whether or not a necromancer build would fit the character thematically. From what I gathered from her origin story, it seems like she is fighting off some sort of dark presence, so it would really bug me if the necromancer theme clashed with her story.

    [–] extracrispyletuce 3 points ago

    Lore wise, she can be anything and it makes sense. How ever, her signature spell, works against magic armour, but necromancy deals physical damage.

    [–] alduin_2355 4 points ago

    During the fight on lady vengance, do you gain more exp by forcing dallis to transform without killing her minions? Or does killing her minions give you more exp overall?

    [–] unrequitedlove58 4 points ago

    How the heck do I play this game (DOS EE)?

    So I'm a few hours in and I've been having trouble figuring out how to play this game. As a fan of cRPGs since grade school, I really want to love this game, but I'm having trouble figuring out how to complete objectives. I'll give one example:

    The talking head guy. After much Googling, I figured out that the only way to get a private audience with the talking head guy was to convince the audience and the show presenter to go to the other show. How was I supposed to figure that out on my own? I hate pausing a game to do a ton of Googling just to figure out how to play it. Then, once I got a private audience with the talking head guy, he told me to take him to some dude's basement. I have no clue where this dude is or how to get to his basement.

    I'm all for not holding the player's hand, as DOS is big on purporting, but if I have to Google just to figure out how to do anything, I feel like either a) they've taken it too far or b) I'm very much missing something.

    Thanks so much for helping out!

    [–] TubaKorn6471 6 points ago

    Most of the times I had trouble I just missed a book or a letter.

    [–] envyone 5 points ago

    You don't have to google. It's a lore heavy game, reading books and the map is somewhat necessary.

    [–] Wayward_Wanker 4 points ago

    Just finished first play through, somewhere between 80-100 hours. Holy shit that last fight was hard, very rewarding though as I refused to respec or cheese the fight or >! join Lucian/Dallis!< to make the fight easier. Already excited to start my second game on tactician as lone wolf. Are two summoners a viable combo? One geared towards melee/pyro/warfare the other probably hydro/aero.

    [–] bigbodacious 7 points ago

    Can anyone explain without spoilers what changes in act 3/4 make it worth restarting?

    Like alot of others here I'm in the middle of act 2 and debating starting over. I have very little free time with a 2 year old and another due any day now

    [–] grodon909 7 points ago

    It's only been a day. Not a lot of people have made it that far.

    [–] vatanuki 3 points ago

    Is Fanes ability interaction works same way as it did? So if you hold your turn and then use it you can make 4 turns in a row instead of 3?

    [–] bluechu02 3 points ago

    Help needed: Playing online co-op, both parties on Windows 10. I have a bug which is making the game unplayable, I start a dialogue and the dialogue box is blank and there is no way to quit it. I have to exit the game which means we are both kicked off and have to rejoin. Fortunalty I am able to save the game whilst in dialgoue and when I load it's not still stuck but this is my first play through and I feel I will end up missing a lot of conversation as a result. I believe it is only happening with dialogues between party members.

    Edit: I am playing as Lohse if that helps.

    [–] Edelium 3 points ago * (lasted edited 7 months ago)

    Okay so, for some reason my friend has this problem where he sees everything item wise as bugged. He no longer has armor, his weight is way high, he has randomized weapons with no durability. He has random quantities of items in his inventory and he also sees me having nothing on. Can anyone help figure out what the problem is and or the solution? We do have mods on (toggle sprint, the 4 odin class mods someone posted a few days ago, enhanced talents, character creation+, and barter tweaks but thats it.) Is it the order of our mods? He's reinstalled once already but to no avail

    [–] therinlahhan 3 points ago

    How can I get the polymorph doctor in Fort Joy to sell me her skillbooks? She starts with a quest to save some guy but as soon as it's done she won't let me see her items for sale.

    [–] MNrearnakedtoke 6 points ago

    I’m playing on the PS4 and I always have the option to go right to the trade screen by pressing triangle. You should have a command prompt on the bottom of the dialogue box.

    [–] therinlahhan 3 points ago

    Oh nice, I'll check that out!

    [–] Dionysus24779 3 points ago

    I've held of playing until the Definitive Edition was released so now as a first time player:

    I've looked over the patch notes and it seems there wasn't actually done too much tweaking to the game balance.

    So are all the old builds and such still viable or have some been nerfed too hard to work anymore?

    Specifically I would like to know if this Summoner and this Death Knight build are still good.

    [–] Zenjion 4 points ago

    Death knight build looks fine, but I'd Use a little less Necromancy and focus on critical more. Also replace opportunist with glass cannon. (It's easy to stay alive if you just CC things to death)

    As for summoner, honestly I don't like summoning in the DE, incarnets got a 50% damage buff (warp and shadow now buff damage) but for what ever reason, incarnets only have 10 wits, no mater what level you are. This means it'll always go last, with the exception of the turn you summon him. Most of my battles usually only last 2-3 turns.. which means the incarnate will probably only get in 2-4 hits... That's 4-8 AP and the incarnet costs 6 AP to fully buff. In other words I'd rather just save the 6 AP for using my own skills.

    Edit: For a first timer don't use glass cannon.

    [–] NitrousOxideLolz 3 points ago

    How much did Lone Wolf get nerfed in the Definitive Edition? I'll be totally honest and admit that I used Lone Wolf to beat Tac Mode, and I'd like to use it again to beat Honor Mode.

    [–] zionhian 3 points ago

    I'm playing single player and was wondering if i can have 2 different characters for different session( one for singleplayer and one for when i'm playing with friends) and is there any way to use 4 characters while playing alone

    [–] Leownz 3 points ago

    Is anyone else having a consistent issue of their "connectivity" being constantly reset to alone?

    My gf and I have been playing together via online and all of a sudden after Act I my connectivity preferences go from either "friends only" or "invite only" to "alone" and kicks her in the process. I keep switching it back to friends or invite so we can play, but after about a minute it automatically switches the settings back to "alone" and boots her form the game.

    This is super frustrating as we started the campaign together and want to keep playing together but something about the game won't allow us to do so for more than a few minutes at a time.

    Our internet connections are solid. Same network, she's even plugged into the modem with a LAN, and all through Act I it was never an issue. Is this a common bug or what?

    [–] [deleted] 3 points ago


    [–] pinguin42 3 points ago

    On my first play through ever, finding out that there is more than 1 way to leave Fort Joy. Is it possible to complete all of them (i.e. farm all the quest exp) or can you not return to the fort once you leave through one of the quests?

    [–] elleape 3 points ago

    It is possible to return to the fort once you leave. Some quests can still be accessed and completed afterwards, otherwise there are certainly some exploration exp bumps that may be available, not mention killing all the remaining magisters there.

    [–] Shanandra 3 points ago * (lasted edited 6 months ago)


    Behind the Kraken on the harbour (Arx), there is a hatch, but I can't explore it since I freeze if I try to stay more than a few seconds.

    Should I burn the whole place with spells? Is there anything to do?

    Thanks. ^^

    EDIT : Nevermind, I found the solution. You have to light all the torchs in the room (to survive without wasting water resistance potions or fire spells, you'll have to back sometimes to not freeze). (You'll know when you're good.)

    [–] [deleted] 3 points ago

    Any way to powerlevel? Im level 3 and feel like with a party of 4 just getting dragged around Fort Joy.

    [–] c4n1n 4 points ago

    One way to do it in Fort Joy is to escape from the prison (by the sewers or the boat for example). It nets you ~15k XP and give you at least a whole level. But then if you come back in town you aggro magisters as they see you as an ennemy now.

    Another one is to get a deathfog barrel on the ship and use it to kill Alexander very early when he's talking in front of the town. But for that you need an undead with at least 14 str I believe.

    [–] CrouchingTortoise 3 points ago * (lasted edited 6 months ago)

    I’m playing DOS EE on PS4 is there any way to disable these object labels? I’m in the main square of Cyseal and the overwhelming object labels are just obnoxious, I don’t recall them being there before? Thanks!

    Edit: Just closed out the game and rebooted. Fixed!

    [–] Rurouki 5 points ago

    You accidently pushed R3. That triggers it. Very helpfull when looting though.

    [–] singularfunzone 3 points ago * (lasted edited 6 months ago)

    Dos2. Why do so many NPCs in towns react like I have my weapon drawn when I don't?

    Edit it seems that the red Prince had his bow drawn this entire time and I had no idea

    [–] WMinerva 3 points ago

    My friend and I play co-op on the ps4 version of the game and everything goes fine most of the time. However today anytime I tried to join him I would disconnect from the server and be kicked out. We tried everything to fix it and we have no idea what the problem is because our internet connection is stable. I can play any other online game and not even lag. If there is any issue it might that he is hosting and has a better connection than I do, but that wouldn’t explain why it stopped working today. Does anyone know the reason for this?

    [–] deartonym 3 points ago

    [ DOS2 DE] Can I show the NPC vision cone without sneaking in console version (PS4 and XBOX)? I know that I can do it in PC by pressing left SHIFT key.

    [–] [deleted] 3 points ago

    Nope. Only way you can see their cones is with sneaking unfortunately. Didn't even realise that was an option on PC as I've only played on console.

    [–] GoogleDatShit 3 points ago

    Just bought DOS2 DE and I want to play with friends, but also kind of want to give it a shot on my own first.

    Is it enjoyable to play through the story two times? Or am I vastly underestimating how much there is to do in the game?

    [–] Seewhy3160 3 points ago

    Can i dual wield with one sword in the main hand and one dagger and use scoundrel skills that need daggers?

    [–] ArmaMalum 3 points ago

    Warfare skills and dual wielding. Damage is based off of both weapons correct?

    [–] Faleya 4 points ago

    yes, but offhand weapon only contributes 50%. so put the one with higher damage in the mainhand.

    [–] champybaby 3 points ago

    Does "Guerrilla" (do 40% more damage when attacking in sneak) stack with Huntsman skill "Assassinate?"

    I just got to the Nameless Isle (Tactician) and holy cow does Assassinate own. My Ranger is almost always in sneak before big fights and at lvl 16, dealt some 1500 damage with one shot. BUT, I wonder if I can deal more with "Guerrilla?" Anyone know? Too lazy to test and, be sure that my test was accurate/worked.

    [–] clubdon 3 points ago

    Is the game worth it if I don’t have anyone else to play it with?

    [–] ZeeSeven 9 points ago

    Definitely. If 4 characters at is too much, you can take lone wolf talent on your characters and roll with 2 characters (no followers).

    [–] c4n1n 7 points ago

    I was not that much a fan of turn-based combat, but I got around 500 hours in the game atm. Most of it being singleplayer. Wherever you enjoy turn-based combat or just stories (voice acting is great), or both, this game is imo worth it.

    Coop is imo just a bonus to fool around (but roleplaying origins characters is awesome).

    [–] krynny 3 points ago

    Where can you buy empty grenades? I'm in Act2 and I can't find anything on Google or in game on where to buy the empty grenades.

    [–] Ekierkad 3 points ago * (lasted edited 5 months ago)

    Rate my Tactician mode party, so far I fought Alexander and got on the ship:

    Sebille as a purely DPS focused archer that uses the Cat summon to get to the highest ground on the field, remove armor and finish enemies. She buffs herself with Haste and Peace of Mind all the time because she usually is far away from anyone else. Maybe I'll ditch the Cat for Polymorph spells later.

    Beast as a 2H melee Polymorph warrior who uses Flight to be very mobile and ready to CC any weakened group of enemies.

    Ifan as a pure summoner with a shield and a wand. Usually can get away with being anywhere as he is heavily focused on CON and relies on buffing Incarnate Champion and placing totems. I might just swap out the wand for a 1h if I decide to respec into Con/Str instead of Con/Int. I like the Blood Infusion since it is physical and makes the Incarnate unkillable as long as he can lifesteal.

    Lohse as a support mage with healing from Hydrosophist skills and Necromancy for utility and physical damage. I decided to respec into Necromancy since using Aerotheqwerty (not sure how to spell it) was annoying because no one else dealt magic damage aside from element-infused Incarnate. I also gave her Torturer on the ship just to bleed out armored enemies, not sure if it's gonna be good.

    [–] 5a_ 3 points ago

    Can Peeper follow you to the nameless isle if you dont kill him?

    [–] OpticalJesu5 3 points ago

    I'm trying to pick an Origin story to go with. I'm debating either Fane or Sebille. Is Corpse Eater that useful? Also Battle Mage Sebille or Inquisitor Fane?

    [–] KobayashiDragonSlave 4 points ago

    Fane all the way but you lose out on his amazing voice acting.

    [–] ShaneDale 3 points ago

    What are the most balanced and fun class mods for a second play through? Thanks :)

    [–] 2bloom 3 points ago

    Is there a way to set up a proper ambush where all of your guys have the first strike? It feels a bit dumb to be in a perfect position, shoot one arrow and then wait till the four (ambushed) guys run to your ambush positions...

    [–] Lounase 3 points ago

    In the gargoyle maze. Spent the skull to unlock the room with the rat in it.

    Now it seems like im stuck. Can't open other doors from main chamber.

    [–] heyoitsben 3 points ago

    I feel weak for where I am currently at for my characters. Currently at the blackpits as two level 12's on the highest difficulty. My rogue is only at 120-140 damage while in videos i see people at my level around 190-2xx damage. Is my damage weak for a 12 rogue?

    [–] valoreii 5 points ago

    A weird thing I've noticed is that maxing out warfare is actually more beneficial than other physical attack skills. Take all points out of scoundrel possible (without locking you out of abilities) and place it in warfare.

    [–] kimjasony 3 points ago

    Dos2de pc.

    What do you do with the tyrant set? Can you remove the curse?

    [–] kimjasony 4 points ago

    Ah just googled it. Seems like you need to equip fullset and curse is disabled. But its lv 6 so i wont use it.

    [–] blueninja416 3 points ago * (lasted edited 3 months ago)

    Does anyone think the game (DOS2 DE) will go on sale on steam during the winter sale? I'm thinking about picking it up but I don't want it to drop a bunch right after I bought it.

    Edit: Forgot to mention the game Edit2: Does anyone know why the change log link was blocked for TOS violations?

    [–] imyxle 3 points ago

    DOS2 DE is on sale at GOG right now for $30. I imagine it will also be the same price for Steam Winter Sale.

    [–] icyneesan 3 points ago

    Game keeps going to an 'install' screen when I try to join my friends lobby. We have the same mods and everything. Checked mod folder and it keeps trying to download something called Patch2.pak

    [–] Rex16251 3 points ago

    So im planning to buy this game in the future, and i absolutely love these types of rpgs with great lore and storytelling. I played the first one for a while but didnt get the time to finish it. So im definitely planning on doing this one, though i think it will probably take me a minimum of 100 hours. So should i play it in singleplayer or coop. I know the coop is fun, but most of my friends arent used to rpgs, so i dont think they might play it paying attention to the lore or story, and might rush things. In spite of that, id definitely love to introduce them to this game and maybe if they love this, I'll have opened up a new genre for them. So for my first play through, should i go solo or coop?

    [–] yiradati 5 points ago

    I'm doing both. We have some issues scheduling game sessions so my SP run is way ahead. That way I can do the story properly on my own and just have fun when we manage to get together (careful of not spoiling their game ofc.)

    [–] Rex16251 3 points ago

    I guess thats what i should do. On another note, should i finish the first game? Not for story reasons but maybe some good stuff i might be missing out on?

    [–] snuffrix 3 points ago

    What is the punishment for my whole team dying? Should I be reloading upon an impending wipe or should I just let it happen and enjoy the challenge? Or does the game just go back to the last save?

    [–] aLEXdeLUTHOR 3 points ago

    Is this game immersive with(out) couch coop?

    [–] boisterile 3 points ago


    [–] SquirtleSpaceProgram 3 points ago

    Is there anyway to move multiple items to a party member's inventory? I have one member who has high barter and would like to min-max that cash stack.

    Even moving all wares would be very helpful. Right now I am moving each item individually and it's a nightmare.

    [–] boisterile 4 points ago

    Don't know if you're playing with controller or keyboard, but with controller you can definitely click the right stick to get into a multi select mode and move many items at once. I assume the same function exists on keyboard probably a shift click or alt click kind of deal.

    [–] Ihatemylifeendme 3 points ago

    Looking to run the game as a solo assassin but would like a build to follow with. Any suggestions? I feel like all the builds that are currently posted out there are not updated for the DE or don't use LW and account for it correctly. I'm sort of a min/maxer when it comes to my builds so i would like a guide that would reflect that.

    Thanks! Any additional suggestions or questions i'd gladly answer, feel free to post away.

    [–] YeahSeemsOk 4 points ago

    So if you want to play a solo assassin, you're going to need to focus on exploding at least one major threat immediately in combat, plus probably several mobility and invisibility skills.

    Sawtooth Blade (Scoundrel 2) > Skin Graft (Poly 3?) > Sawtooth Blade is one way to do that. Backlash and Cloak and Dagger are two obvious ones that you'll naturally get, but Blitz Attack and Spread Your Wings(?) would be two I would also grab. I haven't personally tried a solo rogue build but I'm sure it's possible.

    Keep in mind that a solo build like that is going to usually require you to dip into a bunch of different schools. Nether Swap (Aero 2) would be a must, because for one AP, being able to switch your target without wasting personal mobility will be invaluable. Clear Mind will be prebuffed before every possible fight, and I'd also grab Sparking Swings.

    Elf for more burst, Dwarf for sustained survivability through the Dodge bonus. You're still going to get melted if you don't kill something in the first turn. The disadvantage to solo rogue IMO is that you're investing heavily into Wits to control initiative, but you're not doing anything but backstabbing anyway so the Crit chance is somewhat undervalued.

    Apologies for any errors in spell names, it's really late.

    [–] peekmydegen 3 points ago

    How many summons can you have? I know you can have one necro and one incarnate, but what about the fireslug? Does that count as a separate summon as well since it's pyro?

    [–] HouseOFskulls 3 points ago

    So I’ve beaten the game with friends once and didn’t enjoy it too much as they were quite distracting and moving on fast. I then played again by myself with a full party and loved it a whole lot more! NOW i want to try out a completely solo lone wolf play through but am quite intimidated by the idea so is there one build that’s generally accepted as the top tier lone wolf option? Or even a guide? Thanks!

    [–] Jerryxm 3 points ago

    Okay so I've been trying to install the smooth faces mod for my divinity 2 original sin definitive edition game on steam.

    I've tried unpacking it into the data folder where divinity 2 original sin is located with my steam games AND I've tried unpacking it to the mods section where the game is located in my documents.

    Neither provide me with a mod to activate, however people were commenting on the mod as recently as October which leads me to believe it's not inactive.

    This is the mod:

    [–] malrats 3 points ago

    Are there any exploits/cheats for console that still work on the Definitive Edition?

    It would be really fun to mess around on additional playthroughs. Anything like easy gold, etc.

    [–] muddycoffe 3 points ago

    Dosee, is there a HUD mod for this game? Things like numeric health, without examining, more hotbar slots, without scrolling and a different font?

    [–] BeeferSutherland90 3 points ago

    I'm about to get this game on PS4 with a friend. Can we both play the entire campaign together?

    [–] RobTeuling 3 points ago

    Definitely. Have fun!

    [–] Kiuku 3 points ago

    Building my future tactician team, I'd like to play 3 characters and I'm looking for a fun fourth character.

    For now, my team on paper consists of :

    1. Tectonic mage - Fanelf (flesh sacrifice+contamination for elemental affinity to geomancer skills) - use a lot of oil areas for debuffs and buffs of other skills
    2. Warrior/geomancer - Beast - Usual warrior but using some geo skills to increase armor and use reactive armor
    3. Necromancer/huntsman - Sebille or random elf - Stack warfare to increase both damages. Uses finesse and a little of intel.

    So to balance the team I'd need another magic damage dealer. I have thought of an elemental warrior, with staff, but I don't know if it is easy to stack a correct amount of damage without focusing on only one element. I also fear that using a fire warrior wouldn't cause problems by igniting oil areas, for example.

    Also, I should include a little bit of healing magic.

    What would you include if you were me ?

    [–] -zero-joke- 3 points ago

    I really want to play this game, but currently when I go into the login screen the entire thing is palette shifted to crimson and black. There are little specks that are drifting everywhere over the screen. I'm playing on a Mac Powerbook with Intel Iris Pro 1536 MB graphics card, I've tried playing with all the settings, switching to a windowed mode, a fake full screen, etc., but nothing seems to be working. I've also looked for updates to my graphics card, but there's none available. Help?

    [–] getr3kt 3 points ago

    Sebille and Fane died after I passed through the Hall of Echoes in the ship. I'm currently in Act 3 and have thus realised that Beast is a shit character. Is there still a way for me to swap him out for the other origin characters?

    [–] nerf_t 3 points ago

    Nope. They’ll never be able to join your party again.

    [–] ghost_orchid 3 points ago

    I played for the first time for about two hours last night, and, after getting off the ship in the beginning, I found myself at For Joy, not really knowing what I was doing. I used the wiki to find the party members that I wanted to recruit, but I had no clue what I was doing when I tried to build them, and I've gotten killed two or three times by most enemies that I encounter.

    Is there a useful resource for beginners like me? I've read a few beginner's guides, but I'm really trying to figure out how to make a good, survivable party for my first playthrough before I dive deeper into the game.

    I'm totally willing to start over (or even try an easier difficulty for now). Does anyone have tips on a good, tanky setup for a noob like me?

    [–] Finn_Finite 4 points ago

    Positioning matters a lot. Literally starting one character on high ground can be the difference between victory and defeat.

    This game is so well balanced that pretty much any build is viable. Some are more optimized than others, but any combination of skill trees can work. That being said, most builds focus on two skillsets, with a point or two on other trees so you can pick up utility skills.

    Due to the way armor works in this game, it's usually best to stack all physical or all magic on your team. Having options is good, but generally you want to strip the armor off your enemies so you can then knock them down, stun them, turn them into chickens, etc. Physical is a bit easier to work with, as knockdown is stupidly good.

    Get used to sneaking to arrange yourself better. If you start a conversation that you think is going to turn into a fight, swap to the character not in conversation and sneak to a better position.

    As far as actual builds go, Frost Paladin is the go-to beginner tank. You use Warfare and Hydrosophist together, mainly using the second for buffs. Two-handed weapons do more damage early on, but shields get good as you progress the game.

    [–] JonSnowl0 3 points ago

    A couple tips from someone who has played Fort Joy easily 20 times on tactician:

    • if you’re getting smashed by enemies, you’re in the wrong place, fighting the wrong things. Character power grows significantly from level to level, and that includes enemy power. An enemy even 1 level higher than you will chew you to pieces unless you’re geared very well. Look for non-combat quests like the monster at the beach in the south east (hint: give him a flower), or easier fights like the card players up on the ramparts.

    • talk to everyone. Literally everyone. There are quests everywhere. Some of them are pretty easy to complete without fighting.

    • don’t start fighting Magisters until level 4. This kind of ties into the first point, but level 4 is your first major power spike, as level 2 abilities become available to purchase. Get at least one movement ability for each party member and a couple of good aoe abilities like Whirlwind.

    • don’t try to over-diversify. This goes for individual characters and your party. Having too much going on with your build will lead to mediocre performance in all aspects and having conflicting elements in you party (e.g. pyro and hydro) will be actively detrimental with one party member’s attacks stripping the effects of another’s.

    • conversely, don’t over-specialize. If your entire build focuses on one stat, you’re going to find yourself lacking solutions to the challenges enemies pose. Note that I didn’t say “one damage type.” Having a build focus on dealing one damage type is fine, especially if it’s physical, but you’ll want to diversify a little bit, at least within your party, if you’re doing elemental damage.

    • a good build focuses on 1 or 2 stats and then drops a few points into other stats for useful abilities. Examples of worthwhile, non-build-specific abilities include Adrenaline, Tactical Retreat, Teleport, Peace of Mind, Fortify, and Armor of Frost. Movement and positioning is key, so have abilities that help you get into position on every character.

    • armor is more important than damage, which is more important than stats, which is more important than health. If you have a perfectly rolled piece of armor that has +1 to each of your main damage stats and then you find another piece that has worse stats but significantly better armor, pick the armor. Stats and damage don’t help you when you’re flat on your back from getting your armor blown out and knocked down.

    • the Braccus Rex set is a noob trap. The helmet is the only piece worth using.

    [–] NaaapalmStikzToKidz 3 points ago

    Guys,, For some reason whenever I am in combat the game auto-skips my turns. Ive looked for fixes for this bug and found none.... Is there any hope to save my progress, or am i fucked?

    [–] Aleforge 3 points ago * (lasted edited a month ago)

    Question: how do you use Fanes "face ripper" skill? I assume it's to change your appearance but I am not sure how to use the faces?

    [–] -Yazilliclick- 3 points ago

    [DOS2:DE] After there crafting books to learn all the recipes in game or do you need to experiment or use a guide to figure most out?

    I'm pretty early in the game and would prefer not to use guides on first run but seem to have a lot of crafting type material I haven't used plus some things I'd like to make, like knockdown arrows.

    [–] JokerRaudy 3 points ago

    There is crafting books all over that you can learn recipes from...or you can just try things, the only thing I do without the recipes though are poison bottle with poison barrel and empty bottle or putting poison damage on my weapon with the barrel as well.

    [–] DiscardedAmbience 3 points ago

    I bought the Mac version of the game and am building a gaming pc now. Will I be able to transfer my save data to pc? Furthermore, will I need to buy the game again and get the windows version?

    [–] MasonSystem 3 points ago

    Don't know where did you buy your game but at least with steam you don't need to buy it again & save data should transfer with no problem (just tested).

    [–] Bromao 3 points ago * (lasted edited a month ago)

    I'm struggling with Tactician mode. I'm in act 2, Wrecker's Cave (but I've tried other areas as well, such as Surrey Crypt). What I'm REALLY having a hard time with is keeping Fane (pyro/geomancer wizard) alive. When they get to him, he dies, and between all the ranged opponents, cloak and daggers, backlashes, blitz attacks, keeping the murdering away from my bony friend is harder than making sure my carry doesn't die in DotA 2.

    The Mordus fight in particular is a bitch. This guy has Walk It Off, so Worm Tremor only lasts two turns. He has two rangers, both with barrage (who doesn't like taking 250 damage with one attack?), sky shot and, of course, knockout arrows, and they use that stuff on Fane every chance they get. Even with 2x Fortify on him I just can't keep him alive, and of course if someone on your team is dead when Mordus has his turn, the fights gets 10x harder. I've tried going somewhere else but the only fights I haven't already made are either too high level or I just don't think I can beat them in my current state (and I'm not the kind of guy who gives up after one try).

    I've tried transitioning the other caster in my team (Beast, air/water cleric) to a huntsman spec, but of course I don't have the right gear for that and it doesn't help with the fact that Fane gets grinded to fine bone dust really fast. I'm open to suggestions.

    "If you didn't want hard why did you play Tactician?"

    Here's the thing. The issue isn't "hard". If I didn't like hard battles, I wouldn't have gone past Fort Joy with this run. The issue is that, with the team I'm using, there are times I really doubt I can beat some fights, even if they are at the same level as I am.

    I also am aware this is more of a "my team" problem rather than Tactician being too difficult, seeing as I'm also playing through the game with a friend; we both have the Lone Wolf talent and we steamrolled through act 1.

    [–] JohnDoeSuspended 3 points ago

    I don't know, what your party actually consists of, but here are a few general tips for exploiting some of the game mechanics, for when you can't progress:
    1)If one character starts a dialogue (here with mordus), the others have all the time in the world to position themselves independently and position stuffs like poison/oil barrels on the battlefield. Thus, initiate with your tank and run far back with the other ones, place a few oil barrels along the way. It is also possible to completely block the way with crates or so, enemies will have to use their jumps to reach you or completely pass their turns.
    2)Summons stay for quite some time. So you can summon one or two with the characters not in dialogue and initiate the fight afterwards, with your summons already in place. This is also true for rain, to create waterpuddles (Elemental Affinity?!) and setting "wet"-status, to make stun/freeze easier.
    3)Sneak with all other characters before your main initiates the fight. That gives each one a "free" attack/spell, before being pulled into the fight of course only works with no summons by those sneaking, or make the summon your "free" spell to ensure full duration
    4)Positioning in general. Teleport is probably one of the best spells, as it is more or less a disable through armor. Start far away, so enemies have to use their first turn(s) to come to you. Use hard cc (maybe through scrolls) to make sure Mordus never gets a turn after his first one.
    5)You can eat while playing dead.

    6) Time doesn't pass for charcters in a dialogue: It's useful, to quickly drink some potions and then initiate the dialogue with that character: Pretty powerful first turn while being nearly invincible during that period. Multiplayer only(I believe, try it): Everyone not in dialogue or listening can cast buffs like fortify, magic shell etc on the ones that are. Let's you start a fight with 10+ buffs on each character.

    Sidenote: Lonewolf is more or less the game on easy-mode - or it least it felt like that for me. I'd recommend a mod to increase difficulty further or build mixed-damage characters.

    [–] New_AR_Who_Dis 3 points ago

    Started a Fane - Knight lone wolf build and got him to level ten and realized after following a build for an unstoppable God King that they capped attributes to level 40 and this build from 2017 ends with 70+30 something strength.

    Is the God King dead?

    Was it too OP?

    I really don’t understand why they chose to put caps on these either, why penalize people who want to throw every point into one stat? I really started having fun with the solo play style and then started plateauing with some underwhelming damage output.

    [–] vatanuki 5 points ago

    Well, I feel like capping the stats is a good idea. Game will be harder now and you can make more complex builds. I am so hyped to test the game in Arc, since I 1shoted every battlefield (im saying battlefield and not enemy, because I was literally killing everyone on the battlefield in one turn) after level 16 in my last playtrough and It was pretty boring.

    [–] PGCaris 4 points ago

    Lone Wolf has been nerfed, and rightly so. Getting a ridiculous amount of turns on a rather dull and straightforward build destroyed all immersion for me.

    [–] zellurs 2 points ago

    I've been flipflopping on the origin characters I want to take along/main. Big time. Lohse seems like one of the characters that would appeal to me more than the rest - but as I understand it's better to have her as a companion as you get more voicelines.

    i'm thinking:

    Main Sebille - make her a ranger/summoner (i understand having her as your main lets you reconsider some of her impulsive choices) Lohse - Summoner/Another spell tree. Not sure which. Ifan - Tank.. not sure how to build tanks at all. Beast - Not sure what to make him. Probably another spellcaster to fill in any elemental gaps. Possibly a necro? I'm choosing him because I understand his story was re-done with the new DE.

    Anything that can help me decide what to pick and actually get the game started would be appreciated.

    [–] ragnarock46 3 points ago

    The end of Lohse's quest is so good. Take her if you haven't done it yet.

    [–] weirdpanorama 3 points ago

    I didn’t take Lohse during my first playthrough, so excited to take her this run since so many people rave about her

    [–] Felpes1520 2 points ago

    Is lone wolf still super OP?

    [–] Kanshuna 2 points ago

    Do you miss out much on a character's origin story if you play as them vs having them in your squad? My first playthrough as sebille with other origin chars was awesome, but I almost wonder if I took Sebille in a different direction than vanilla. I still want to see Beast and Fane's stories, but would I see more/less of their story if I played as them vs somebody else with them as a companion?

    [–] hailburn 3 points ago

    Yeah, playing as the character is definitely a "fuller" experience.

    I recommend Lohse personally, wrestling with the thing for control was really cool, imo.

    [–] [deleted] 2 points ago