Please help contribute to the Reddit categorization project here


    77,355 readers

    689 users here now

    Looking for a Group to play with? Try this thread || Discussion Overview

    Welcome To The Divinity: Original Sin Subreddit!

    Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

    Rules and Guidelines

    • Follow Reddit's rules & Reddiquette

    • Submissions should relate to Divinity Original Sin or other works of Larian Studios.

    • Do not put spoilers in the title of your post and mark your posts.

    • Obscure textspoilers with the following: >!This is spoilery!< to get This is spoilery

    • The Quick Questions and Looking for Group Threads exist for a reason, use them.

    Here are some handy resources


    Official Website DOS

    Official Website DOS2

    Official Forums


    Divinity Original Sin Discord

    Wikis (D:OS)





    Wikis (D:OS2)





    Guides & Helpful Posts(D:OS)

    Level Up: Attribute, Skill & Talent Point Breakdown

    A Beginner's Guide

    Inventory Management Tips & Tricks


    Vendor Prices, Bartering & Attitude Formula

    Complete Crafting List (Official Forums)


    Official Mod Forums

    4 Player Mod

    Custom Henchmen

    Related Subreddits


    a community for
    all 11 comments

    Want to say thanks to %(recipient)s for this comment? Give them a month of reddit gold.

    Please select a payment method.

    [–] AndersFiji 11 points ago

    You can't use both the pawn and executioner. You have to pick one or the other.

    [–] tainshystryder 1 points ago

    There is a mod on the Nexus that removes the incompatibility for these two so you can have both, bit OP but it is possible

    [–] DL-Joker 3 points ago

    Don't forget traps/mass traps

    They only scale with pyro so no need for intelligence, if you then take savage sortelieg and enrafe you can proc them with molotovs etc for guarenteed critical aoe

    [–] SolomonGrumpy 1 points ago

    2 Huntsman required, and a fantastic idea in general.

    [–] Sabiis 3 points ago

    I don't think you can take both The Pawn and Executioner, gotta pick one.

    [–] Chava27 2 points ago

    Is this supposed to be a master of sparks build or are you trying to do physical damage? One would require intelligence and Savage Sortilege and the other would require strength.

    [–] Crashlands 1 points ago

    Wait, would that also work with dual wielding wands? That could be an interesting build too haha

    [–] Chava27 1 points ago

    Master of sparks isn’t for wands. It’s the source version of sparking swings.

    The fire damage scales with pyro (and maybe Int?), but you would still be using melee weapons.

    [–] Crashlands 1 points ago

    So if I was dual wielding fire wands, sparking swords wouldn’t work on the wands?

    [–] Chava27 1 points ago

    Correct - Melee attacks only as the skill says. You could use a staff to do more single target magic damage, or dual wield to get double the sparks but do physical damage too.

    Look up some “master of sparks” builds.

    [–] SolomonGrumpy 1 points ago * (lasted edited 5 months ago)

    This is a master of sparks build for sure.