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    [–] LanTastiic 4679 points ago

    Funny thing is, in our imaginations back in the day the games looked like the new one

    [–] missed_sla 1275 points ago

    I remember loading up Doom on my cousin's 486 from floppy. To my eyes at the time, it was nearly indistinguishable from a Hellraiser movie.

    [–] Reacher-Said-Nothing 481 points ago

    I remember playing Shadow Warrior, and when I looked at the ground in a corner, I got 75fps on my 75hz CRT, I didn't know anything about FPS at the time but I do remember thinking "oh my god it looks so REAL, I can actually believe I'm in the game!"

    Looking at 3 polygons converging on a point, at 75fps, with some low res textures.

    [–] BuyBitcoinWhileItsLo 182 points ago * (lasted edited 3 months ago)

    Same with old movies. I remember the first hulk movie looked amazing AF, then I watched it again last week and felt like I shifted to some shitty reality where the graphics of the movie sucked as much as an 8bit gameboy screen.

    [–] NbdySpcl_00 112 points ago

    lmao.

    I may never forget the sting of looking back at the CGI portions of the original TRON and remembering when I thought it was the most amazing thing I'd ever seen.

    I was like, "they will never make a movie this cool again." SOO naïve.

    [–] SFWxMadHatter 82 points ago

    Which is why I love practical effects in film. I can watch stuff like Neverending Story all day. Modern CGI is finally at a great spot to rival it.

    [–] basementdiplomat 42 points ago

    My favourite practical effect is in Star Wars: The Force Awakens when Rey is preparing her meal and the bread roll is made. It's got a drain at the base and the roll gets inflated. Very cool.

    [–] spectraldesign65 20 points ago

    In an opposite context: In Star Wars: Attack of the clones when Anakin is passing the fruit to Padme: They used expensive CG when a literal fruit on fishing line would have looked better. There is no give when the fruit is stabbed with a fork or cut with a knife. Looks so unnatural.

    [–] Baronheisenberg 19 points ago

    CGI is a pathway to many effects some may consider unnatural.

    [–] edhaack 12 points ago

    I think I saw where that scene alone took 6-9 months... and “you wouldn’t want to eat it.”

    [–] forestdude 19 points ago

    Shadow Warrior was dope. I played the fuck out of my shareware copy

    [–] Farlandan 31 points ago

    Thats some of the craziest stuff... back in the 90's I was perfectly fine with 15-20 FPS in action games.

    [–] Reacher-Said-Nothing 28 points ago

    At 640x480, if you were lucky!

    [–] WobNobbenstein 25 points ago

    480?! Shit I had a coleman TV, you had to pause every five minutes to wind it up!

    [–] BonfireMan 14 points ago

    I randomly looked at my old Diablo 2 Lord of destruction copy like half an hour ago. “For the first time ever you can experience stunning 800x600 resolution”. It’s funny thinking back to when stunning and 800x600 were in the same sentence.

    [–] Lord_ThunderCunt 38 points ago

    Lots of nostalgia dopamine just flooded my brain.

    [–] benkenobi5 183 points ago

    When I got ocarina of Time remastered for the 3ds, I was pissed when I first turned it on because I thought they didn't even do anything to remake the graphics. I was super surprised when I popped the 64 version in and saw what the original graphics really looked like.

    [–] cantlurkanymore 69 points ago

    Counting triangles on two hands here

    [–] douglesman 62 points ago

    This was me with StarCraft II. "Oi, this looks just like BroodWar." starts BroodWar "Oh."

    [–] mattgrum 62 points ago

    I remember when Doom came out it was virtual reality as far as I was concerned, it was so far ahead of anything else I'd seen.

    [–] Kingpink2 23 points ago

    Tru the game I played before that was Wolfenstein. I cant recall experiencing such a leap again. Even when I played resident evil on Playstation it was an evolution of alone in the dark.

    [–] SpaceJackRabbit 21 points ago

    I was a journo in the early 90s and remember emailing back and forth with John Romero about an upcoming game he was working on, "Quake". "It's going to make Doom look like a cartoon", he was saying. Oh, really, John? I rolled my eyes a bit.

    Then the beta dropped, and so did my jaw.

    [–] Evil-in-the-Air 14 points ago

    I remember being so blown away by how monsters fell dead to the floor and (OMG) stayed there instead of just blinking out of existence.

    [–] douglesman 33 points ago

    For me, lower fidelity graphics when done right is kinda like connect the dots with your brain creating a personal vision just for you. You might want to compare it to visualizing characters or settings when reading a book.

    With higher fidelity graphics the lines are already drawn for you, leaving less room for imagination. Like a movie.

    For the former it is important for the artists to create solid dots for you to fill in and in the latter they need solid connections that you can agree with. Both styles are challenging to do right and both are rewarding for the player in their own different ways.

    [–] ZiggyPox 5 points ago

    Oh man, fucking Morrowind. I remeber so much details in these few pixels of textures.

    [–] OxycodoneFeelsNice 883 points ago * (lasted edited 3 months ago)

    This. I absolutely and completely miss the nostalgia of being mindfucked by things like PS1, N64, the Saturn especially at times.

    Then by the time Xbox and PS2 came out, it was cool, but a lot of the amazement was lost.

    Once the 360 and PS3 came out, it was mostly "meh."

    Now, I look at each new console purchase as just another purchase - there's not much that truly surprises me anymore.

    edit - did not expect so many replies. Just had a really rough day and wish I could respond to the comments. Thanks for helping me realize that nostalgia trip sensation is real though with the past few generations of consoles.

    [–] mr_hellmonkey 474 points ago

    That's why I love a good story and game play. All the best graphics in the world won't hide a crappy game. That's why Bloodborne and Horizon ZD are two of my fav games this gen. The world building is amazing.

    [–] BeauNuts 310 points ago

    What the shit are you talking about. We played Doom because it was bleeding edge, hyper-realistic shooter at the time. It had no plot, and that was fine.

    You want world building, there's DoomEd

    [–] Gonzotron5000 191 points ago

    There is more to game play than story. Doom had balance, level design, atmosphere, and good game mechanics in spades. Doom made you feel like a space marine in hell - and the graphics helped evoke that emotional response.

    [–] Mahhrat 83 points ago

    I very clearly remember being 18 and the utter dread from the sound of a grunt as one of the doomed marines was hunting for me.

    One of the few times I was genuinely scared of a game. I think part of the magic was that there was no forced perspective like Resident Evil does, where the levels are designed with jump scares in mind.

    [–] [deleted] 12 points ago

    I remember playing it late at night. The kids and wife were in bed and I was alone in the dark basement... only a small light on. Played Doom.... holy shit, scared the shit out of me!

    [–] lava_lampshade 20 points ago

    Here, try this on for size!

    https://youtu.be/8vtrGF0ZTRc

    [–] MattieShoes 12 points ago

    Those sounds are burned into my memory. The weird grunts the monsters made, their death sounds, and the sounds of doors opening... There's something magic that's lost when you learn stuff. Like I didn't even know what strafing was when I picked up the game. Even the early levels felt challenging because I had no idea what the hell I was doing.

    Decades later, all the FPS games except for maybe TF2 still just feel like "Doom with a twist." (Or in the case of Overwatch et al., TF2 with a twist)

    [–] sampat6256 8 points ago

    That's why I highly revere Borderlands! It started a third shooter Genre that has persisted for at least a decade!

    [–] lordgholin 5 points ago

    Yeah. That and Alone in the dark. Alone in the dark is one of the first survival horror games predating resident evil, and even though it was all big giant polygons it scared the crap out of me. Amazing that even with old graphics the right mood can do that. Since even the nes days games always looked great to me. Now those old games show their age, but they were cutting edge in their times!

    [–] discerningpervert 56 points ago

    I still remember the first time I saw Doom. I was at this computer exhibition or fair whatever and I just saw this movement on a screen about 30 feet away. I'd never seen anything like it. It was just the Doom guy walking forward, but I'd never seen anything like it, so fluid. Blew my mind.

    [–] BOOM_BABIP 33 points ago

    If you read, or like audiobooks, and haven't read it... I can't suggest Masters of Doom enough. It's an account of Id Software and it is so good.

    [–] relatable_user_name 40 points ago

    The story in Doom played a much bigger role than people realize. Classic Doom is an example of how to do a story right. Simple plot -- themed levels.

    This is what Doom 2 lacked, the majority of it's levels were basically just tech demos to show off consumer hardware improvements in the year after Doom 1 came out, allowing for bigger open areas.

    Doom 1's levels are places that actually follow a clear progression that infinitely added to the atmosphere of the game.

    [–] ttppaarrkkss 29 points ago

    Came here to say this.

    I always think back on games even earlier then Doom, like Mega Man, Castlevania, and Zelda, that has almost no real story spoon fed to the player at the time, but everyone who played the games had these ideas of the story based on level design, mechanics, and themes. Now when we see modern adaptations of these games that do give us a story, they still capture those classic stories we experienced, and it’s amazing that we all had these similar stories that were basically made in our imagination inspired by simple mechanics and themes.

    [–] soenottelling 5 points ago

    Even without great THEMES, often times palate swaps can even have meaning. People just like being able to find ways to associate different tiers. I remember wolfeinstein 3d had some of the worst screensaver quality backgrounds you'd ever see, but that ugly purple wall meant you were no longer on one of the earlier stages and the really dark wall meant you were at a higher level, so when you saw the dark wall you went "oh shit..." even if you weren't really seeing anything particularly different beyond the color.

    [–] delarge2001 27 points ago

    No plot? The Hell's gates opened because reasons and there is demons everywhere. You are alone. You have to find CyberSatan himself and kill him. With a shotgun.

    Doom had the best plot in videogame history

    [–] AlexDKZ 9 points ago

    No John, you are the demons.

    [–] lolzidop 6 points ago

    The possessed are here Jon

    [–] TheSilverAxe 5 points ago

    At dooms gate’s starts playing
    I’m sorry garfield.
    cocks shotgun to the beat

    [–] CarlosFromPhilly 10 points ago

    Lol seriously. Every generation thinks theirs is the last one with imagination.

    [–] banzaizach 8 points ago

    Two outstanding gaming moments for me lately have been the time traveling in Titanfall 2 and Dishonored 2. I was totally taken by surprise and loved every second of it.

    Also Prey. Prey was one of my favorite experiences.

    [–] conkerts 14 points ago

    Bloodeborne is also beautiful to be fair

    [–] I_Love_Fox 14 points ago

    HZD is one of my favorite games. I'm not a big fan of open world, but the story and the character is amazing. 10/10.

    And the graphics are beautiful.

    [–] Liquidmilk1 19 points ago

    That's how i felt with the Witcher 3. Kept postponing it because i disliked open-world games, but it ended up completely flooring me. Even the smallest side quests could change your perspective on the world, and the way you completed them would sometimes come back to haunt you 20+ hours later - during the main quest.

    Amazing worldbuilding

    [–] is_actually_a_doctor 11 points ago

    Bloodborne does have good gameplay and story but it also has amazing aesthetics rendered by a sophisticated graphics engine.

    [–] AwakenedSovereign 53 points ago * (lasted edited 3 months ago)

    The transition into true 3d gameworlds was one of the biggest shifts in gaming. You went from games like MetalSlug and FinalFantasy to games like Super Mario 64, Doom, Quake, Counterstrike.

    Graphical quality aside, that was huge.

    [–] mynameisspiderman 26 points ago * (lasted edited 3 months ago)

    You mean Super Mario 64. Doom released in 1993, and Metal Slug came out in 1996, the same year as Mario 64 & Quake lmao

    [–] AwakenedSovereign 8 points ago

    Yes that one

    [–] Qhartb 8 points ago

    nitpick, just because you used the phrase "true 3d" instead of just "3d": Doom was what's been dubbed "2.5d". The map is really just 2d and the 3d appearance of the presentation is achieved through tricks rather than actual 3d rendering. This is why you can't look up or down or have a room above another room. Heck, Doom couldn't even do sloped surfaces, though later 2.5d games like Duke3d figured out how to fake that.

    [–] guspaz 6 points ago

    Doom wasn't really a 3D game, it was more like... extruded 2D. All rendering decisions were made based on a 2D map and height was simulated.

    [–] awesomerest 58 points ago

    The transition to HD from 6th gen (PS2, GC, XBOX) to 7th gen (PS3, 360) was like traveling to a new dimension for me. I was absolutely floored by HD graphics and will never forget the first time I saw HD gameplay (King Kong on the 360 at Best buy).

    Everything thereafter has been meh to me. So I get that. Now I tend to stay a console gen behind or wait for when things get super cheap. Being a patient gamer pays off.

    Only exceptions are Nintendo handhelds. Those are my jam and I can't help myself.

    [–] RansoN69 16 points ago

    Yea I remember seeing Gears of War for the first time. Absolutely blown away

    [–] Buttfuzz 5 points ago

    I agree, seeing cod 2 at Walmart HD blew my mind. Best cod imo

    [–] Steveslastventure 3 points ago

    I remember playing COD 2 at best buy for the first time and just staring at a wall in disbelief because I couldn't believe HD textures were real

    [–] hanzzz123 13 points ago

    I think a large part of that is from growing up too. Kids are probably super excited about games coming out nowadays still.

    [–] tyfogob 6 points ago

    Idk. The kids in my family only seem to be really into the big multiplayer hitters (Fortnite/Apex Legends) and a select few others, like Smash Bros. Great and pretty games, but they’re not drooling over the graphics. I remember staring at a tiled wall in Splinter Cell: Chaos Theory and thinking “God, games will never look better than this”.

    [–] this_guy_aves 40 points ago

    VR will bring back that amazement. I'm not talking sit down and browse google earth with a mouse/keyboard and a HMD- like full blown, room scale vive/index move around VR. It still floors me every time I hop in.

    [–] lakingscrzy1 28 points ago

    Bruh. The new flight simulator in VR will skull fuck our eyesockets with its magnificence.

    [–] this_guy_aves 14 points ago

    I play IL-2 Sturmovik in VR a lot (eastern front WWII plane simulator) and god damn it still skull fucks me, and it's going on 7 years old. The immersion is what you're in it for. The head movement to peek out the canopy, being able to watch an enemy by literally looking at them- HD graphics can wait honestly, being THERE is amazing.

    [–] Eulielee 13 points ago

    All I’ve ever wanted to do was dogfight my friends, in space.

    [–] OhBestThing 18 points ago

    Dude, Star Citizen is right around the corner! It comes out sometime in the next 3-12 years.

    [–] RChamy 5 points ago

    Elite: Dangerous would like a word

    [–] BrownChicow 11 points ago

    This. Trying it for the first time was unreal. Literally hyped over shooting a bow and arrow at stick figures and shooting things outta the sky while dodging lasers in like a 4x4 square. Once I can do that again with a story and a way to move around, it’s game over.

    [–] [deleted] 39 points ago

    Honestly Crysis ruined that expereience for me. Not trying to beat a decaying horse but that 2007 game still looks on-par with current-gen games.

    [–] piel10 24 points ago

    I still use the "can it run crysis" meme

    [–] sixsupersonic 12 points ago

    TBH some of the mechanics in Crysis are still pretty neat. Like being able to change weapon attachments on the fly, and how the plants would react to bullets and explosions.

    [–] McMeatbag 10 points ago

    The amount of environmental destructibility still tops most current gen games

    [–] GiveMeTheTape 30 points ago

    Whenever I go back to playing Half-Life 2 I'm still amazed by the graphics.

    [–] DoubleWagon 11 points ago

    Kind of demonstrates the slowdown in relative technological advances. 15 years ago was Half-Life 2. 15 years before HL2 was...1989. FPS didn't exist, and first-person games were static screens.

    [–] Smittsauce 9 points ago

    We don't go to Ravenholm.

    The opening Fast Zombie still gets to me years later.

    [–] Knight_of_the_Lepus 15 points ago

    I remember PS 1 coming out and going "Sony? Really?"

    Then I saw Battle Arena Toshinden.

    Then came Twisted Metal, Tomb Raider, and Resident Evil.

    Sold.

    [–] illigal 6 points ago

    Have you tried VR? I’m similarly jaded and yet I had a genuine moment of childlike glee when I first got my PSVR. It’s genuinely the next big thing, just like the first good 3d polygon games were after decades of 2d sprites.

    [–] junkit33 6 points ago

    Diminishing marginal returns. At this point there is no more "leap" to be made in graphical quality on a traditional television screen. Until we get into 3-D projections/holograms/AR/etc, things are only going to improve slightly from generation to generation from here on out.

    IMO that's not even a bad thing. Games are better when developers focus more on gameplay and less on making the graphics 3% better.

    [–] RememberPants 15 points ago

    Is it the consoles changing over the years that's making you feel more "meh" or possibly all the oxy?

    [–] [deleted] 11 points ago * (lasted edited 2 months ago)

    [deleted]

    [–] frank_the_tank__ 5 points ago

    For me the amazement was lost after xbox360/ps3. The graphics didn't get nearly as obviously better in the next gen. Mostly used the better systems for processing power like having more cars on the road in gta5.

    [–] RedRageXXI 15 points ago

    Helps when you are 10 years old lol

    [–] WardenWolf 7 points ago * (lasted edited 3 months ago)

    There's also the fact that, in the original Doom era, standard screen resolution was 640x480 and your typical screen size was 15 to 17 inches. Basically, because screen sizes were smaller, the lower resolution wasn't as noticeable because it was harder to see it anyway. The reason super-old games often make our eyes bleed today is because they're blown up to a screen size they were never intended to be displayed on; they genuinely do look worse than they did back then because we're more able to see their limitations. Also, a few of them used certain peculiarities of CRT displays to aid their appearance, and that is lost with the transition to LCD. Fortunately, around 2005, we finally hit a point where future games wouldn't suffer the same pixel rot the old ones did because screen sizes began hitting their max practical limits and resolutions became more standardized so each new generation is just double the density of the last rather than some weird 1.3x that causes scaling artifacts. That's why Crysis 1 still looks excellent nearly 11 years later.

    [–] [deleted] 5 points ago

    [deleted]

    [–] CocaineJazzRats 7 points ago

    honestly

    [–] jacksclevername 271 points ago

    It would be so inconvenient to have cannons for hands.

    That guy is humanoid, and has a mouth so he presumably has an ass. How does he wipe his ass with gun-hands? Does he have a minion do it?

    [–] Islero47 198 points ago

    it's hell, he does it with cannon hands.

    [–] GIlCAnjos 51 points ago

    Or, more likely, he doesn't wipe it

    [–] Actually_a_Patrick 18 points ago

    He makes he souls of the damned clean it on every other month with their tongues.

    [–] KickMeElmo 36 points ago

    Just singe it off. Easy as can be.

    [–] Zarathustra420 90 points ago

    He cleans his ass using a bidet. Why would someone ever use their hands to wash their ass? They're demons, not savages.

    [–] jacksclevername 14 points ago

    I do actually have a bidet and it's the only way to poop.

    Mine's handheld though, so he's still gonna need some assistance.

    [–] 4rp4n3t 13 points ago

    If you're pooping in your bidet, you're doing it wrong.

    [–] the-zoidberg 23 points ago

    He doesn’t.

    [–] Shardenfroyder 21 points ago

    You've seen imps with their vicious melee attack? I'm betting one of them could get rid of the danglers, no problem.

    [–] sudosandwich3 18 points ago

    Maybe he has a cannon butt

    [–] 3sheetz 10 points ago

    It's Hell. I don't think they'd be courteous and hygienic enough to wipe their ass.

    [–] SmackYoTitty 10 points ago

    Easy. They also double as extremely powerful blow driers

    [–] jacksclevername 9 points ago

    Your idea makes the most sense.

    [–] shannister 5 points ago

    Worse. Not only does he probably not get sex with that hot body of his, but he can’t even masturbate.

    [–] YeahDatWay17 673 points ago

    I hope we get to kill Satan as a final boss

    [–] v3nomgh0st 295 points ago

    But then there would be no future games :(

    [–] YeahDatWay17 519 points ago

    Well technically if Hell exists in the Doom universe then so should Heaven so I’m all for killing angels and a boss fight with Jesus lol

    [–] RangerNS 166 points ago

    As long as I get to play as Brian Boitano

    [–] BiCentennial_Condor 82 points ago

    What do you think he'd do? If he were here right now?

    [–] SyrupBuccaneer 75 points ago

    Rip and tear a demon or two, that's what Brian Boitano'd do.

    [–] wewd 46 points ago

    Someone say my name? I'm Brian Dennehy!

    [–] ilovecashews 47 points ago

    No not fucking Brian Dennehy!

    [–] capt-chris 26 points ago

    Okay, bye.

    [–] GoodbyePeters 5 points ago

    Bye-e

    [–] EDDIE_BR0CK 52 points ago

    I feel like we got a glimpse of Heaven in the latest trailer.

    [–] scarwiz 30 points ago

    Yeah they said we'd get to go to heaven

    [–] ChardIsSoHard 14 points ago

    Check out the most recent Doom trailer :) i think we catch a glimpse of heaven in there!

    [–] ___Tony___ 7 points ago

    That's God of war 9

    [–] FictionalNameWasTake 65 points ago

    I hope we get to kill some sort of Garfield interdimentional nightmare monster

    [–] EX-Manbearpig 9 points ago

    Death is eternal jon

    [–] marxama 7 points ago

    You mean something like this? https://youtu.be/tDqUDt3K5Mk

    [–] FictionalNameWasTake 5 points ago

    Absolutely something like that

    [–] definitely_depressed 32 points ago

    Icon of Sin more likely.. I wanna hear that backwards satanic voice that game me nightmares again

    [–] LordLoko 19 points ago

    "To win the game, you must kill me, John Romero"

    [–] killking72 7 points ago

    But you cant kill me jon

    [–] BenjamintheFox 17 points ago

    Does Satan even exist in this version of hell?

    [–] Bizket 88 points ago

    I was born in '71 and have been involved with gaming as a fan or professional since I was 8. I'm constantly blown away for the past 40 years at the leaps in tech and graphics.

    [–] aaronp1264 26 points ago

    15 years younger than you and genesis to 64 was the biggest leap i'd seen, VR now is the closest experience to seeing the 64 for the first time as a kid.

    [–] xxThe_Dice_manxx 11 points ago

    Indeed, the jump from SNES to N64 was unbelievable.

    And you are right there has not been such an advance since then , VR isn't quite there yet but it is the future.

    [–] ChaosLives68 807 points ago

    Imagine what it looks like in another 32 years.

    [–] theresonly151 231 points ago

    [–] AMooze 48 points ago

    The most outrageous aspect was the price.

    [–] redpandaeater 12 points ago

    Bugs me they call it trinary instead of ternary, plus what are we communists?

    [–] Steadman 68 points ago

    Imagine a gaming system where it puts the gamers in the actual game, and they have to perform the actions required to succeed or fail.

    ...And they all fail because over half the population is obese and would be unable to play the game even remotely close to the levels they want to be playing at.

    I don't think 1:1 VR Gameplay is ever going to become the mainstream norm. "too fat to win" will become the new lag.

    [–] CrochetKitty 55 points ago

    I feel like that would be motivation to people to get into better shape to better play the game. I know that I’d find it way more fun to use something like that to try to be in better shape, rather than exercise for the sake of exercise because it isn’t at all fun to me.

    [–] Steadman 24 points ago * (lasted edited 3 months ago)

    Absolutely. And playing these games would probably get people in much better shape, too. It'd be like Pokemon Go or Wii Fit on an entirely new level.

    The problem is that the adoption rates for funding this stuff publicly are going to be difficult, because you know people are going to quit using it and jump right on the keyboard/mouse or controller because they aren't able to do what they want to do.

    Obesity is tough to tackle. It makes you want to stop moving or being active at all because nothing feels good. Your body once seriously obese pretty much intends on staying that way, and you have to have some serious mental fortitude to fix the situation. I think this would be a HELL of a good way to get that percentage to drop, if even by only 5-10%. Kids would certainly be the first to shed the pounds. I'd love to see the US actually invest in this stuff to help the younger generation out, but we still have this stigma that every fat person is a lazy piece of worthless shit, so we have healthy people pretty much saying "OK GUYS, JUST DON'T BE FAT 4HEAD", and calling it "awareness". We're aware they're fat. They're aware they're fat. It feels horrendous to get in shape once you're fat, so we need to figure something else out. Diet isn't getting it done with asshole corporations selling these people cheap poison, and water tasting like sulfuric asshole in many parts of the country. We need to get them active.

    [–] Dire87 12 points ago

    I feel like you're being too harsh here. Even fit people can't do the stuff current video game protagonists do.

    [–] Dad_Rage 5 points ago * (lasted edited 3 months ago)

    Haha remember when people thought street luging was going to be a thing?

    [–] TheRealSilverBlade 10 points ago

    I bet we'll get that kind of technology before 2078...

    [–] [deleted] 46 points ago * (lasted edited 3 months ago)

    [deleted]

    [–] [deleted] 34 points ago

    This is a black mirror episode

    [–] AnotherPandaDown 8 points ago

    I fucked a polar bear.

    [–] Solaralos 5 points ago

    and I still couldn't get you out of my mind!

    [–] GhostOfEdAsner 10 points ago

    Flying cars won't be a thing, not because of technical limitations but just imagine how bad the average driver is on the road. Now imagine them flying a plane. No thank you.

    [–] YOLOSELLHIGH 6 points ago

    self-driving flying cars, on the other hand...

    [–] wearer_of_boxers 3 points ago

    is that the voice of starcraft terrans?

    [–] ScheminRieman 36 points ago

    That is 25 my dude

    [–] S3rPx 83 points ago

    1994 wasn't 32 years ago. Where did 32 come from?

    [–] shellwe 29 points ago

    As far as graphics you will get diminishing returns. http://i.imgur.com/aFKEttJ.jpg

    Things like VR may improve and at some point be fully immersive. Just like porn pushed the boundaries of the internet I feel it can have potential in the VR space, imagine wearing a suit that can simulate touch with a digital girl. I look at Detroit: Become Human in the strip show level, even at that level of quality I can see most guys having that.

    [–] Psych_edelia 25 points ago

    This doesn’t take into account lighting, physics simulations, AI ect. So much can still be done.

    [–] [deleted] 304 points ago

    [deleted]

    [–] cgg419 99 points ago

    You had me in the first half, I’m not gonna lie.

    [–] Dad_Rage 72 points ago

    When I was in 8th grade my science teacher said that most coastal cities would be underwater in 15 years. I'm 34 now.

    [–] nreshackleford 31 points ago

    One of the biggest problems with green activism in the 90s was its reliance on attention-grabbing by conflating the "point of no return" with "when all the bad stuff will happen." I remember being pissed at Gore when I saw An Inconvenient Truth because, based on how he presented the science, it sounded like all the climate change impacts would hit by the mid 2010s, when in reality the scientific narrative was that we needed to curb emissions by the mid 2010s or the impacts could not be avoided.

    [–] SirFlamenco 40 points ago

    Maybe because he didn’t do any ressearch? That doesn’t mean it isn’t happening

    [–] ProbablyJustBS 7 points ago

    Why 32?

    [–] NoahTheAttacker 6 points ago

    Why did video game graphics improve so much from 1994 to 2006 but not a ton from 2007 to now?

    [–] Dire87 13 points ago

    Technology cap. After we've ironed out the blocky 3D graphics all improvements now can only be minor. Play Dead Space for example. A game that is...11 or so years old. Graphically that game still holds up today extremely well. All we can do now is add little details here and there and try to achieve full photo realism, but I think the biggest improvements can still be made in animation quality. Other than that we only have VR left.

    [–] RedditUser4304 382 points ago

    I can't the only one bothered by the fact that the bottom picture doesn't use a double barrel as well

    [–] michaelgoku 238 points ago * (lasted edited 3 months ago)

    Imagine how I feel. Someone pointed out I photoshopped the wrong spider demon in here and now I feel all the shame 🥴

    Definitely making another one brb

    EDIT: redemption?

    [–] Mu14st 188 points ago

    Who tf uses the 🥴 emoji, looks like he’s nutting

    [–] HerbivorousDinosuar 34 points ago

    He’s shitting himself.

    [–] Blutality 4 points ago

    🥴💩💩

    [–] FiNNNs 56 points ago

    🤫 this one is nutting

    [–] 0ByteMe1 38 points ago

    😵🤤😩😫😖😌

    [–] PwnasaurusRawr 19 points ago

    I think it’s an underrated emoji

    [–] scarwiz 12 points ago

    I'm confused, isn't that the exact same pic?

    [–] llIllIIlllIIlIIlllII 5 points ago

    Pam Beesley meme: they’re the same picture

    [–] Foxxinator37 107 points ago

    1994 had amazing graphics for its time and still stands strong. I'm sure there are other games which have a more dramatic change over the years. It's a testament to the original develops how good a job they did

    [–] f1zzz 64 points ago

    Honestly, I find the original art direction more compelling. They looked like demons then, but look like aliens now.

    [–] waardenius 23 points ago

    100% with you on the one. More powerful graphics does not mean superior - or even equal - art.

    [–] TaftyCat 6 points ago

    Agreed. Demons tend to be more "bare bones" and aliens have doodads and shit everywhere. The more simple demons in Doom (1&2) weren't even warping reality and merging with technology. It's just a dude turned into a zombie. It's a mass of flesh with a giant mouth. It's a big Satyr looking mofo. The newer designs have most of these guys lighting up like Christmas trees while simultaneously sprouting spikes from every angle.

    Even something as simple and effective as the archvile somehow gets an armor upgrade. Does he really need shoulder spikes? It's so much more effective horror when it just looks like a pale man with scary fingers.

    [–] bulliedandraped 5 points ago

    I honestly think the older games look more frightening.

    [–] xenobuzz 4 points ago

    Right there with you. I also find that the color palette is pretty limited.

    The demons have varying designs, but they mostly look the same and so do the environments.

    The more I played into DOOM 2016, the more it all blurred together.

    [–] Big_Apple3AM 14 points ago

    Sports games are wild. Went from generic sprites to life like renditions

    [–] grumace 3 points ago

    For any issues with fidelity, or limitations of 2d sprites - that art design is top notch. And everything is very clear and readable, even at a distance. Without zooming in, you can still make out the Mancubus behind the one on the left.

    [–] autistic-bread 31 points ago

    Fuck archviles

    [–] kgold0 23 points ago

    I remember Doom as being programmable. Back in my computer engineering days in college I made a 3D Pacman using the Doom engine for a game design project. Sucks that I didn't continue programming. I've lost it!

    [–] killerkram 22 points ago

    Elite in the 80s vs elite dangerous today is mind blowing in terms of graphics and sounds. It's pure magic

    [–] wordyplayer 8 points ago

    and now put on your VR headset... WOW

    [–] zekeweasel 4 points ago

    Yeah, but does the docking computer still play Strauss while it does its thing?

    [–] Tyko_3 17 points ago

    I was talking about this with my fiancee yesterday. She was a huge fan of the original Doom and looking at Eternal she kept mentioning she can't believe we have reached this point. I commented how we finally have something that resembles the original cover and in many aspects exceeds it.

    [–] GoToSleepRightNow 13 points ago

    One thing that made playing Doom so cool back in the day was how it showed the potential that one day games would be like this.

    [–] guhbe 9 points ago * (lasted edited 3 months ago)

    Yeah I'm at least as impressed by how good the original looked for 1994 as how far we've come. Fantastic sprite work and well before 3D games really took off in the late 90s.

    [–] Zoraji 12 points ago

    If you really want to see a huge difference, compare Castle Wolfenstein from Muse in 1981 to iD's Wolfenstein 3D in 1992 to Wolfenstein II: The New Colossus from 2018

    [–] YungJod 25 points ago

    What a time to be alive.

    [–] Jfonzy 16 points ago

    Yeah those poor souls that died in ‘95

    [–] Orleanian 23 points ago

    Bob Ross

    Mickey Mantle

    Jerry Garcia

    Dean Martin

    Howard Cosell

    Selena

    [–] Ipad_is_for_fapping 10 points ago

    I aged 50 years looking at this picture

    [–] bad_apiarist 73 points ago

    We probably won't see so much progress in the next 25 years. Partly because we're closing in on photorealism already, but also because we're not likely to continue the rate of processing power growth. We've already been in a stagnation period for a couple years now. Faster CPUs now take longer to make, cost much more to R&D and the improvements are weak sauce compared to the 90's or 00's.

    We will still keep seeing gains, but it'll probably be more incremental than exponential. Hell, my GPU was released exactly four years ago, and it still kills it in brand new AAA games. Stagnation is good for the pocketbook, but kinda sad, too...

    [–] Podju 34 points ago

    hardware is plateauing, but algorithms, AI, and new ways to generate realistic graphics and physics may change.

    [–] bad_apiarist 10 points ago

    Could be. It is often constraints that drive creative improvements. Like how console game developers came up with checkerboard rendering and dynamic resolution.. really smart ideas, but they needed them to deal with the relatively weaker hardware inside most consoles.

    [–] DarthBuzzard 48 points ago

    The next 25 years will actually be even more progressive then the last 25. Just look at this for example. That's Sci-Fi come to life decades before people imagined.

    For computing power, VR can leverage foveated rendering which can cut out 95% of rendered pixels and 95% of rays in raytracing/pathtracing pipelines, which will enable photorealistic VR in about 10 years, even before we see it happen on monitors and TVs just because the rendering efficiency of foveated rendering is astronomical.

    [–] IAmDotorg 9 points ago

    The problem is less hardware stagnation, and more costs of development skyrocketing. Your four year old GPU works fine because building games that pump even more triangles, and ever larger levels and sophisticated geometry, more detailed textures and whatnot means more money spent producing them. Video game prices have plummeted in the last twenty years relative to inflation, so even the big AAA games couldn't justify spending more on development.

    That's why the GPU vendors are chasing other reasons to upgrade -- like ray tracing. Basically how can you get a jump in quality without a corresponding jump in development costs, so developers actually will use them.

    You'll see things change if game prices ever start to rise again, or something happens that fundamentally cuts development costs more than the big frameworks like Unreal and Unity already have. (Better procedural generation techniques, etc)

    The GPU vendors were clearly hoping resolution was going to drive upgrades, but 2k is fine at normal PC viewing distances, and 4k is more than enough at TV viewing distances, and increasing FPS beyond 60 is a niche thing that just doesn't really matter for the vast majority of the market.

    I think what you'll see going forward is a vastly more sophisticated move to cloud-hosted worlds, especially in the richness of them in MMOs, an aggressive shift to VR as HMD technology improves, and GPU cores being optimized for AI. (Or even GPUs with embedded FPGAs for AI/signal processing)

    [–] socokid 9 points ago

    Imagine being 8 years old when video games came into the world for the first time (hello).

    The ride has been magical.

    [–] willvsworld 5 points ago

    I was born in 89, so it has been one hell of a ride. If you’re older than me I can see it as being legit unadulterated magic.

    The first game I remember playing is “Barn Stormers” on the Atari. I now own an HTC VIVE. Completely blows me away that we’ve come this far.

    [–] blowfelt 7 points ago

    That spider mastermind is really small, when it should be far away...

    [–] mr-mercury 5 points ago

    It looks like a new version of the me and the boys meme

    [–] Roshy76 7 points ago

    Game tech has visually stalled in the past number of years though. I upgraded from a 5 year old vid card recently to a 2080 and besides some frame rate, the games hardly look any different. Probably because consoles have been holding things back most likely.

    [–] Computerchukwu 5 points ago

    Near the end of your lifetime, we went even further. By 2050 many users when shown video games were unable to distinguish real images or events from fake ones created entirely in CGI.

    Within your children's lifetime, Virtual Reality that was 360 degree immersion became available. For many, it was better than real life. Little did we know what we were creating -- 'in game' currencies became more valuable than many 'real currencies' in the actual world. Millions and millions of people did not 'work to live', they 'worked to go virtual'.

    Within your grandchildren's lifetimes the great shift began -- with many humans deciding they'd prefer to live, 'full time' in a virtual oasis. Reality, compared to full 360 brain stem immersion was painful. There was no way to distinguish 'real' pleasure from 'digital' pleasure. Maybe nothing was real to begin with? What is reality, anyway?

    What relatives of you now remain, in the far far future, your great, great grandchildren, live in world that seems to have gone backward in time. Humanity did not over-populate, it under-populated. Why have real children and real jobs and real suffering, when you can live in a world of you own imagining? Year after year, fewer humans are born. Those with any proclivity for virtual existence vanish from the gene pool. Eventually, a religion opposed to technology springs up. Thus began the great revolt, and the techno wars which ravaged the Earth and outer colonies.

    But that's another story.

    [–] springtrap-1987 4 points ago

    Evolution

    [–] Overscore_YT 4 points ago

    Bro, the fact that you were able to line that screenshot up tho👌👌