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    [–] Game needs a cease fire diplomacy option and hostage exchange option 5510 1 points ago in totalwar

    That would probably be really difficult for the AI. The idea of a temporary cease fire that doesn't actually end the war is really really nuanced, especially if it's for a short duration (which is what you are talking about, otherwise you could just make peace and declare the war again when the truce runs out).

    [–] Mortal Empires Interview w/ Ian Roxburgh 5510 17 points ago in totalwar

    I would really love for them to add naval combat, but FFS if we can't have that, can we at least have the option for the armies to just fight (maybe on an island map)?

    Even if we think of it as an abstract representation of the naval combat, or just ignore the fact that that doesn't make sense, that would still be way way better than forcing an autoresolve.

    And if people don't like that, they can just still click autoresolve.

    [–] Looking for tips on Wolf 5510 3 points ago in ToothAndTail

    Wouldn't that mean it could only buff a total of 6 units at once?

    [–] Looking for tips on Wolf 5510 2 points ago in ToothAndTail

    Can somebody clarify exactly what the Wolf does?

    I know it makes you move faster and farm faster, but do people attack faster as well? And is there a limit to how many units a single Wolf can buff at once, or is it just everything in range?

    [–] Can't recommend 5510 1 points ago in ToothAndTail

    Yeah I love so much about this game, but I feel a bit jaded over the crossplay issue.

    I thought it was going to either launch with crossplay, or come out very shortly after. But at off peak times it's very common for my duo and I to fire up our PS4s, load up Tooth and Tail, and then be unable to find a 2v2 game.

    [–] PC or PS4 Version? 5510 1 points ago in ToothAndTail

    The gameplay is great on PS4, but until they finally patch in cross platform play the community is very limited and it's sometimes difficult to find games.

    [–] Soon tm 5510 1 points ago * (lasted edited 19 days ago) in ToothAndTail

    Honestly, Ferret has never felt right to me as the artillery unit. It just doesn't seem to fit what I think of at all when think about ferrets.

    [–] You don't get to finish your game before the servers shut off..... 5510 1 points ago in FortNiteBR

    I wonder if you were in my game... There were 5 other people besides me, and the circle was starting to close in on a neighborhood of houses in a square with some hedges and a barbecue in the middle.

    I just downloaded the game recently, and this was the first game I played serious instead of focusing on experimenting with game mechanics, and I had a couple kills and was down to the last few people... it was really exciting and i was thinking about how cool this game is... and then all of a sudden it went down.

    It would be nice if games didn't start once they no longer had time to finish. Still a cool game so far though.

    [–] You don't get to finish your game before the servers shut off..... 5510 1 points ago in FortNiteBR

    They shouldn't allow a game to start if it won't have time to finish.

    [–] Radius of loot after killing a player needs to increase. 5510 3 points ago in FortNiteBR

    100% agree. The pickaxe thing is a nice protip I just learned from this thread, but even with guns and other stuff (even just seeing what's in the pile form a bit further away) it would be really nice to have more clarity in looting.

    [–] Trying Fortnite BR after playing PUBG for months... 5510 1 points ago in FortNiteBR

    I love this game so much more so far.

    OK, I don't like how 3rd person mode lets people cheese the camera around corners (I love 3rd person otherwise, I wish you could have like a fog of war where things your characters head can't see appear to be clearly grey, and you can only see terrain and not people).

    Other than that, way better and more interesting. I'm NOTE opposed to high weapon damage and long range combat, but in the context of a 100 player battle royale with large open spaces, they are a disaster.

    PuBG = Jump out of a plane, loot for a while, and then when the circle forces you to move through a relatively open area, randomly instantly die so somebody who could have been pretty much fucking anywhere.

    [–] Women die because of religion in Saudi Arabia "I got into an accident in a taxi, and the ambulance refused to take me to the hospital until my male guardian arrived. I had lost a lot of blood. If he didn't arrive that minute, I would've been dead by now," tweeted Rulaa 5510 42 points ago in atheism

    I mean... Muslims are people who choose to follow it.

    Of course there is massive social pressure to at least pretend to follow it not to mention large amounts of brainwashing. I'm not entirely un-empathetic to the situation many of them find themselves in. But that being said, there is also some validity to saying "Muslims are people who choose to follow Islam."

    [–] Women die because of religion in Saudi Arabia "I got into an accident in a taxi, and the ambulance refused to take me to the hospital until my male guardian arrived. I had lost a lot of blood. If he didn't arrive that minute, I would've been dead by now," tweeted Rulaa 5510 106 points ago in atheism

    I almost with there were more Islamic white people, just so it was easier to be anti-Islam without people trying to paint you as "racist."

    It drives me batshit crazy when other liberal people are so quick to defend Islam or call people Islamaphobic for criticizing it at all or anything like that. So many of the individual beliefs of Islam are the total opposite of liberal thinking, but suddenly when you bundle it all together into a minority (in Western World, not globally of course) religion, they defend it.

    [–] 1.0.3 Preliminary Patch Notes 5510 6 points ago in ToothAndTail

    Even from a video game point of view, I think people generally think of snipers as not very mobile. Hell, people mostly complain about them "camping." And even in video games sniper rifles rarely lend themselves to shooting on the move.

    Now a more dedicated scouting unit who WASN'T also a sniper, I would expect to be more mobile. Like maybe if you had a unit instead of the wolf, who had swift, sped your army up (though maybe less drastically) while also providing longer vision.

    Also, just from a game design viewpoint, I think it was her high movement speed and kiting ability that made her such bullshit more so than the vision or damage.

    [–] There is no such thing as a imbalanced map. 5510 1 points ago in ToothAndTail

    Your second point pretty much negates your first point.

    You are basically saying "there is no such thing as an unfair map... well... there is such thing as an unfair map, but it balances out over time."

    And contrary to what you are saying, there are some maps where one position is fundamentally stronger, and it's not at all just a matter of "The overarching point is that most maps are only inherently advantages or disadvantaged if you are intend on using a particular tactic." Especially because you pick your 6 unit "deck" BEFORE you get to see the map. So while a deck should ideally have some flexibility, it may not be able to run every little niche strategy well.

    Fortunately I mostly play 2v2 and there the maps seem to mostly work out to be at least reasonably balanced, I think I've only had one loss where I honestly though "well, map RNG just totally fucked me, nothing I could have done to win there," and only a very few wins where I thought I had a massive advantage myself.

    [–] Playerbase? 5510 2 points ago in ToothAndTail

    Yeah they need to hurry up with the PS4 crossplay, especially off peak times finding a 2v2 game is often just not do-able.

    [–] 1.0.3 Preliminary Patch Notes 5510 7 points ago in ToothAndTail

    Am I the only one who find that those tweaks water down some units specificities ? I mean fox is a sniper. When you think about a sniper you think about high mobility, high damage, high reco capabilities but very low health.

    Uhhh... what???

    I agree with high damage and vision, but "sniper" and "high mobility"? That's literally the OPPOSITE of what I think.

    IMO a lot of her balance problem revolves around the fact that somebody thought it was a good idea to combine sniper attributes with "swift," basically turning her into the kite-er from hell.

    Personally, I would be tempted to experiment balance-wise with keeping the vision and damage, but removing "swift" and maybe even say she can't fire if she hasn't been stationary for at least X seconds (only probably somewhere between 1-3).

    [–] 1.0.3 Preliminary Patch Notes 5510 2 points ago in ToothAndTail

    Yeah I know they are working on this, but at non-peak times multiplayer on PS4 is essentially non-playable. Even at times with more people, finding a game can be a pain.

    [–] 1.0.3 Preliminary Patch Notes 5510 3 points ago in ToothAndTail

    That's a very different experience than I have had. At non peak times the game essentially can't be played, and even trying to find a game at other times can sometimes be difficult or at least a pain.

    [–] How to play against fox? 5510 2 points ago in ToothAndTail

    Actually the drum canon is very effective at keeping pressure on the fox, I would call it a counter but it's stationary so it's very situational. It's able to reach the fox at her range and when she stops to shoot it usually hits her. If the fox player is good he'll try to time the in and out with the cannons attack timing though, so more than one might be needed. But that's expensive.

    I thought the fox couldn't attack structures?

    [–] Useful heuristics you've found? 5510 1 points ago in ToothAndTail

    TIL, I had no idea they did that. Do they boost attack speed for units as well, or just movement speed?