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    Bakengangsta

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    [–] New vex gate on Nessus just before the Well of Giants? Bakengangsta -10 points ago in DestinyTheGame

    that portal is where you go to kill a hydra and save cayde in the campaign, the reason no one knows this is because the campaign was so forgettable lol

    [–] Almost hit a 7th Column with just Spindle Bakengangsta 6 points ago in DestinyTheGame

    A sniper is a one shot kill at any range but flinch balances it out. The whole purpose of sniping someone is getting the first shot off before they do so you dont get flinched, if you miss you can try and hit them again, but if youre getting flinched you should stop aiming down sights period and try again. Most people who complain about flinch on snipers are almost always in a bad position to begin with or trying to snipe someone while getting flinch. Most people dont use snipers because they dont want to learn how to "correctly" use them when they could use a more "forgiving" power weapon like play of the game/colony/tractor cannon, ect.

    [–] Almost hit a 7th Column with just Spindle Bakengangsta 6 points ago in DestinyTheGame

    people asked for less flinch on snipers cause they cant aim, this is what happens when people cry for less flinch. Making no flinch snipers

    [–] Almost hit a 7th Column with just Spindle Bakengangsta -1 points ago in DestinyTheGame

    for me its more of black hammer was a random drop from crota and crota was easy to beat, spindle was an exotic that was part of a secret and hard quest, spindle deserves its name more because of that. And whisper should have been in d2 on launch or something.

    [–] Almost hit a 7th Column with just Spindle Bakengangsta 5 points ago in DestinyTheGame

    7 kills in a short time period, id say 2.5 seconds apart each kill.

    [–] If you ever wanted to know how small the hitbox is for Golden Gun.. Bakengangsta 32 points ago in DestinyTheGame

    its bottom trees hitbox being smaller cause it has shit range, top tree's "deadshot" perk just gives it FAT range making the hitbox bigger at longer range rather than short range

    [–] Icarus dash needs a buff and shouldn’t stop momentum. Bakengangsta 1 points ago in DestinyTheGame

    the reason why your warlock loses momentum is because your frames are too high, its been a bug since the pc beta and god knows what bungie will do to fix it. If you turn your frames to eyemelting 30, you'll never lose momentum

    [–] Found out the reason why Handcannon's miss in gunfights. Bakengangsta -1 points ago in DestinyTheGame

    Yes the bullet changes its trajectory mid shot to go where it's objective is. That's what bullet magnetism is, it helps your shot hit if you were off target for casual/console reasons

    [–] Found out the reason why Handcannon's miss in gunfights. Bakengangsta 0 points ago in DestinyTheGame

    I'm shooting OFF target to get the bullet magnetism affect. The bullet will curve to the initial point of where the targets head was if he was strafing, this is just testing to show the best outcome.

    [–] Found out the reason why Handcannon's miss in gunfights. Bakengangsta -1 points ago in DestinyTheGame

    Faster strafe makes procs this more, slower strafe doesn't which makes sense why you hit most people cause you don't see someone with 10 mobility every game or a whole team. I'm purposely missing to proc the bullet magnetism, yes you can literally aim no where near someone and it will still hit but if they're strafing with high mobility, AND if you're not 100% accurate you'll miss

    [–] Found out the reason why Handcannon's miss in gunfights. Bakengangsta 6 points ago in DestinyTheGame

    the game is trying to curve the bullet to hit but since the target is moving, the bullet goes to where the target head was initially at. Its as if bullets arent hitscan or latency is causing it

    [–] Found out the reason why Handcannon's miss in gunfights. Bakengangsta 4 points ago in DestinyTheGame

    thats the point, bullet magnetism is so strong, it will make your shot miss because it was trying to curve the bullet but since the target was strafing/moving it goes to where the target was initially at

    [–] Found out the reason why Handcannon's miss in gunfights. Bakengangsta 4 points ago in DestinyTheGame

    im purposely not shooting directly on target to proc"bullet magnetism"

    [–] I personally hope they don’t nerf the graviton lance. Bakengangsta -1 points ago in DestinyTheGame

    Its just frustration where almost every other primary in the game is required 4 shots to the head to kill while graviton is 3 hit/burst from any range. Buffing everyother primary is the way to go but nerfing it will probly be much cheaper for bungie.