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    Chava27

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    [–] Now that you've had some time to play Civilization VI: Gathering Storm, what do you think? Chava27 2 points ago in civ

    They actually talked about it in their recent YouTube uploads.

    Something about those event seeming too random and unavoidable since your settling area usually lets you pick how much risk you wanted to take.

    [–] Now that you've had some time to play Civilization VI: Gathering Storm, what do you think? Chava27 2 points ago in civ

    Overall I enjoyed the first game I played (Hungary on King difficulty on Pangea). Climate change didn’t really do much but that may have been due to the map I chose.

    I think there is something broken with the trading with AI. When asking for strategic resources from the AI, doing 10 little trade deals with the AI to get small amounts of resources ends up being insanely better value than if I asked for the same trade deal all at once.

    [–] Gathering Storm: First Impressions Megathread Chava27 6 points ago in civ

    Just won a game on King difficulty as Hungary. In general a good expansion with amazing new civs.

    The AI is still really stupid at trading but seems to be doing ok at everything else. More or less the same as it was before the expansion.

    AI didn’t use air units even though the path notes said they would favor it more.

    The new strategic resource system is my only peeve with the expansion. Having to trade so often for a handful of resources gets old fast.

    Climate change was a nonfactor in my Pangea game. I’m loving the volcanoes though.

    [–] Gathering Storm: First Impressions Megathread Chava27 5 points ago in civ

    1 Gold? This deal is unacceptable to me! My people want a great work and some horses.

    [–] Gathering Storm: First Impressions Megathread Chava27 21 points ago in civ

    It’s to balance out the amenities between the single people and those in a relationship

    [–] Gathering Storm: First Impressions Megathread Chava27 3 points ago in civ

    I heard verifying your game files fixes it?

    [–] Where's that jersey system again? Chava27 1 points ago in civ

    I thought that the jerseys were a multiplayer only thing?

    [–] Gathering Storm: First Impressions Megathread Chava27 3 points ago in civ

    Have you tried windowed mode? I’ve been having weird graphics problems in a different game but maybe it will work in civ

    [–] Gathering Storm: First Impressions Megathread Chava27 3 points ago in civ

    I’m unfamiliar with BE, but was rising tide the expansion that was regarded as really good for it?

    [–] Three Volcanos In a Row Chava27 3 points ago in civ

    Do you lose population every time one erupts?

    [–] /r/Civ Weekly Questions Thread - February 11, 2019 Chava27 2 points ago in civ

    Yup that’s what I said. Chichen Itza is not in either of those eras.

    [–] /r/Civ Weekly Questions Thread - February 11, 2019 Chava27 4 points ago in civ

    China’s bonus only applies up to the classical era wonders

    [–] /r/Civ Weekly Questions Thread - February 11, 2019 Chava27 1 points ago in civ

    Someone else may be able to answer this better cause I’ve only really watched saxy gamer and potatomcwhiskey.

    [–] /r/Civ Weekly Questions Thread - February 11, 2019 Chava27 1 points ago in civ

    There’s way too much general advice to give since there’s so many things happening and the policy cards change with every era. I’d suggest you just skim through some footage of people playing on diety difficulty and try to mimic them.

    I think the most important thing to remember is that you want to have as strong of an early game as possible. Build settlers and gobble up as much land as you can before the AI has a chance to.

    [–] /r/Civ Weekly Questions Thread - February 11, 2019 Chava27 1 points ago in civ

    1. Trade routes give the only origin city the bonus immediately, so where you send it from matters.

    2. Luxury resources give +1 amnetity to up for 4 cities. Having a second copy of the same luxury resource does nothing. Bonus resources are just yield improvements.

    3. Depends on your difficulty and if you’re going for a religious win and your faith yields.

    4. Naturalists need high appeal tiles to do stuff

    [–] /r/Civ Weekly Questions Thread - February 11, 2019 Chava27 1 points ago in civ

    All I can see is the combat bonuses each player gets based on difficulty, in addition to more unit xp and barbarian camp rewards.

    [–] /r/Civ Weekly Questions Thread - February 11, 2019 Chava27 2 points ago in civ

    There’s quite a few pacifist runs you can watch on the highest difficulty on YouTube. Maybe just watch what they do in the early game and try to copycat them until you get the hang of things?

    [–] /r/Civ Weekly Questions Thread - February 11, 2019 Chava27 1 points ago in civ

    Fyi the base game is free to play now until the expansion hits.

    I think the biggest notorious change they made is that it is always better to go wide than tall now in civ vi. (More cities is almost always better/ no more global happiness).

    The districts and wonders taking up tiles was the other big change but most people seem to prefer it over V, as there’s lots more decisions to make.

    [–] Highly suspicious Chava27 7 points ago in dankmemes

    Won’ they be releasing more characters? If you hit max level are you screwed in getting more currency?

    [–] /r/Civ Weekly Questions Thread - February 11, 2019 Chava27 3 points ago in civ

    The latter. You get the features but not the civs/wonders/etc.