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    ClintosM

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    [–] My First WIP Project - ClintosM 1 points ago in gamemaker

    Nope. It hasnt been compiled with YYC. Yeah, the perfomance drops are mostly due to the (temporary) objects im using for emulating particle effects until I get to understand more on how particle system work. I've tried compiling with YYC but I get some annoying requirements I dont know how to fix.

    That dash feature sounds pretty neat, I'm going to put that on my to-do list right now!

    Yep. I've changed the screen-shake so it's triggered upon firing or other stimuli like collecting xp (on a smaller scale)

    Edit: thank you so much on the help and information by the way. Really appreciate it bud :D

    [–] My First WIP Project - ClintosM 1 points ago in gamemaker

    When bullets collide, I use particles, yes. But when XP and other things drift towards you, the trails they leave are each individual object. I havent been ae to figure how to use a custom sprite or make a particle face relative towards the movement pf the bullet and then dissapear after half a frame... :s

    [–] What quote from a video game stuck with you? ClintosM 1 points ago in AskReddit

    Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.

    [–] My First WIP Project - ClintosM 2 points ago in gamemaker

    Oh wow that game looks amazing! I'm definitely gonna sign up for those update videos :D

    And yep I agree 100%, I'll definitely try improve the camera. I tried going for a dynamic camera, which didn't seem to work out as well as I wanted it to.

    [–] My First WIP Project - ClintosM 1 points ago in gamemaker

    Thanks a lot for this. I'm definitely going to give it a watch :D

    [–] My First WIP Project - ClintosM 1 points ago in gamemaker

    Ok. I'll definitely getting cracking on adding smooth acceleration and deceleration. As for animation and movement of the game, how would I go about using delta time instead of a set value, and how would this benefit the game experience?

    But hey, if you want to test out the game, just visit THIS indiedb link and download the exe. I just uploaded the version you see on the video (latest build) :)

    Ill be sure to make an update video in due time on any new features and quirks haha.

    edit: spelinge

    [–] My First WIP Project - ClintosM 1 points ago in gamemaker

    Thanks a bunch man! Im actually not sure with what other types of weapons to add, but an explosive weapon you suggested sounds pretty damn awesome. Ill definitely get working on it.

    Do you think the hecticness should he toned down a bit at certain parts?

    I dont know if you noticed, but those black shards that explode from enemies is a class specific perk that occurs. I forgot to make it a 25% chance of happening instead of always haha.

    [–] My First Project I've been working on ClintosM 1 points ago in gamedev

    Thanks! Yeah, I definitely agree with you there about the FPS. Its mostly because of the XP drops that follow the player. The XP drops leave a trail which are each individual instances, which is what is causing most of the FPS spikes. Was reading up on something?l, and I think the abswer to it is "particles", but I just gotta figure out how to implement it. Im sure that will dramatically reduce the FPS issues.

    [–] Do not use two chaos reaches at the same time ClintosM -2 points ago in DestinyTheGame

    It's only vosual. You stil do damage where you aim.

    [–] Infinite side scroller - how far can we go? ClintosM 1 points ago in gamemaker

    Thanks a bunch with this! Will definitely look more into it.

    [–] Infinite side scroller - how far can we go? ClintosM 1 points ago in gamemaker

    Hi there. I just wanted to ask: What do you mean by de-activating instances. How would this help the game, and how would it be achieved?

    [–] Everyone is talking about shotgun nerfs. I am glad no one talks about this weapon ClintosM 2 points ago in KrunkerIO

    Personally, I set my FoV on max. I find it uncforotable playimg on anything below 90. It would tale me a few matches or so to adjust

    [–] The shotgun dilemma, and how I think it can be addressed. ClintosM 1 points ago in KrunkerIO

    Yep. I agree with most of your points. They also need to fix the revolver's broken range. I can 1-shot people from across the map as if Im using a sniper. I think it needs range damage fall-off. It shouldnt be possible to counter snipers at their intended range with a revolver and ONE SHOT them.

    In addition, IF shotguns dont get a balance update the dev should increase hip-fire acurracy for the revolver by a small amount so they have a better oppertunity to counter sg rushers

    [–] NVIDIA faked the moon landing by rebuilding the entire lunar landing using NVIDIA RTX real-time ray tracing to prove it was real. ClintosM 1 points ago in space

    The fact of the matter is that its sad that we even have to give evidence in the first place. Even to Americans, it literally gives the government no benefit about faking the moon landing.

    But yeah, in my opinion this is the most compelling fact.

    [–] The shotgun dilemma, and how I think it can be addressed. ClintosM 1 points ago in KrunkerIO

    Hey. I read one of your posts about why they shouldnt nerf shotguns. I get it then. What about my second suggestion, which involves buffing other short-range weapons instead of nerfing the shotgun which personally I believe is the best solution when moving forward.

    As for letting Sid let him do his thing, I 100% agree that he should do what HE thinks is best, and by no means am I telling him what to do. I would just like to explain my ideas that I believe could help make the game more enjoyable for more people.

    But I digress. Im no professional and want to put my expressive ideas forward.

    [–] The shotgun dilemma, and how I think it can be addressed. ClintosM 0 points ago in KrunkerIO

    For the exact reason that other close-range weapons should be a viable alternwtivebto counter shotguns.