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    El3mentGamer

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    [–] Gloomhaven Official Facebook Group, Mod is a jackass and has to go, or at least step down. El3mentGamer 1 points ago in Gloomhaven

    Filips a very cool guy. What are you salty about OP? Looks like you're on a throwaway account anyways.

    But just a heads up, almost everyone on reddit; doesn't realyl care about facebook. Or they would be posting there, not here.

    [–] Cast your vote for the return of Beastin' 25/8 El3mentGamer 3 points ago in MMA

    Lol twitter fucks are saying 'The poll is only close because it's yes or no. It should have the nicknames instead.'

    BEASTIN' 25/8 That's 25 hours a day 8 days a week motherfuckers. Look into it.

    [–] Glover out of UFC Sao Paulo El3mentGamer 1 points ago in MMA

    Agreed. Out of all the end of year mains (so far) this was least exciting. Imho.

    Besides, why was Glover going to headline after such a significant defeat? Jimmy, that's why.

    [–] What's your highest damage on a single target? El3mentGamer 1 points ago in Gloomhaven

    Ayyyee. I’m only level 3 for now. That card scales like no other.

    [–] Focus on Summoned Creatures and Players El3mentGamer 1 points ago in Gloomhaven

    Nah, don't be hard on yourself. It's an easy way to understand it better.

    I just could see this becoming confusing/wrong at certain times? Like if you and a monster have tied initiative, but choose to go after the monster. Idk, seems far-fetched. Your ideas definitely not a bad one per-say.

    [–] UFC 227 estimated pay-per-view numbers are in El3mentGamer 119 points ago in MMA

    God forbid OP put it in the title. 😁 thanks

    signed, A Lazy Guy

    [–] Any suggestions on how to combat gloomhaven fatigue after 4 scenarios? El3mentGamer 9 points ago in Gloomhaven

    4 scenarios in one session? Here's your sign.

    Take it easier man, enjoy it more :) 1, 2 scenarios at most can water ya down easily.

    [–] Any suggestions on how to combat gloomhaven fatigue after 4 scenarios? El3mentGamer 4 points ago in Gloomhaven

    Think bigger.

    1 guy on map setup, drawing overlay tiles, reading.

    1 guy on setting up monsters; abilities, sleeves, standees.

    1 guy on element board.

    etc.


    I play 2P with my wife; and I personally don't mind doing most of it. But because she wants to help, I also don't mind that! I have her run the element board, read city and road events; and from there we generally figure out together how the scenario plays out with AI and other good stuff.

    [–] What's your highest damage on a single target? El3mentGamer 2 points ago in Gloomhaven

    HIDDEN LIGHTNING BOLT SPOILER

    Last game we played; I did 22 damage with the card that scales based off your low health. Attacking for 11, drew a crit. One shotted that pesky wind demon >:)

    [–] Another Movement Question El3mentGamer 2 points ago in Gloomhaven

    Well considering you replied to both of my comments ..

    But wouldn't proximity come into play here? Number of hexes doesn't change but physical distance is closer. Asking for clarification.

    This IS a question. No need to be rude, and I didn't downvote you; imaginary internet points don't matter to me.

    Thanks.

    [–] Another Movement Question El3mentGamer 1 points ago in Gloomhaven

    Because I was asking, to clarify. Not a rules expert, I like to read, ask, and refresh like a bunch of us here. Sorry.

    [–] Another Movement Question El3mentGamer 1 points ago in Gloomhaven

    Thanks for this. I knew proximity came up somewhere, I guess I didn't completely understand it was strictly tied to focus and not movement.

    [–] What changes do you want in the next diablo? El3mentGamer 4 points ago in diablo3

    On top of this, incorporating a system from something like Dragon’s Dogma or Kingdoms of Amalur: Reckoning, where the players style of play affected which classes they had access to or wanted to partake in, would offer more agency.

    Please no. Diablo has always had preset classes, characters that you play learn/love/teach. We don't need battlemages, we don't need archers that wear heavy armor. Hybrid classes sound like a different game; I want D4 to stay somewhat true.

    [–] Trouble getting gold El3mentGamer 2 points ago in Gloomhaven

    This is far from garunteed though. I try my best to pick up a coin whenever possible; but honestly more often than not.. it would ruin my play so I skip the coin.

    (in my experience) 2P frontline characters just aren't very versatile with looting. You have to get lucky, or go out of you way most of the time.

    [–] Focus on Summoned Creatures and Players El3mentGamer 1 points ago in Gloomhaven

    Absolutely! This whole 19.5 just adds confusion. Spellweaver and it's summon BOTH have initiative 20, summons just go first every single turn.

    [–] Another Movement Question El3mentGamer 1 points ago in Gloomhaven

    So for Move 1, M1 would not move at all: moving to the hex left of M2 would not shorten its path.

    But wouldn't proximity come into play here? Number of hexes doesn't change but physical distance is closer. Asking for clarification.

    [–] Another Movement Question El3mentGamer -1 points ago * (lasted edited a day ago) in Gloomhaven

    Idk man, it's still closer in proximity though. I would think he would still move with (move 1). wrongo. I have mistaken proximity; it only applies to focus not movement. Easy fellers.

    [–] Another Movement Question El3mentGamer 1 points ago in Gloomhaven

    Even if it had jump it would not be allowed to land on the rock, OR the other creature.

    free space above M2

    This is the only viable option regardless of jump. Note: If it had flying, it would land and stay on the rock due to proximity.

    [–] Probably(?) final update on lineage (and whether it needs to be linear or whether forking is allowed) El3mentGamer 4 points ago in Gloomhaven

    Why is this still ongoing?

    It's super simple. With the people out there, questioning, finding flaws, arguing about how it works; choose yourself! It's your game.

    This is a small, straight-forward thing that bgg is looking way too hard into.