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    [–] The animation on this fox! Kitmit13 3 points ago in furry

    we're probably going to be in development for quite some time, so we'll be taking all the critique we can get :D im quite passionate about working on this game and making sure its good

    [–] The animation on this fox! Kitmit13 2 points ago in furry

    It wasn't intended to look like humping, only to demonstrate that the Ikinema rig allowed for the back legs and body to move using inverse kinematics

    [–] Physics Based Animation + Ikinema Plugin = Kitmit13 2 points ago in gamedev

    yes! I loved the look of that game, someone said you're a solo dev too? and thank you! and not yet, working towards our kickstarter :D

    [–] Physics Based Animation + Ikinema Plugin = Kitmit13 2 points ago in gamedev

    Oh hey! I remember you from EGX :D your booth was across from ours! I loved your game, another 3D platformer with side scrolling right?

    [–] cutefox_irl Kitmit13 2 points ago in furry_irl

    my friend told me this was posted here! thank you so much for sharing it and giving credit! and the comments are so sweet <3 thank you furries, y'all are a lovely community

    [–] cutefox_irl Kitmit13 5 points ago in furry_irl

    Unreal didn't make the game, we did, we're just using their engine

    [–] Physics Based Animation + Ikinema Plugin = Kitmit13 3 points ago in unrealengine

    thank you so much! im so glad to see people love it

    [–] Physics Based Animation + Ikinema Plugin = Kitmit13 3 points ago in unrealengine

    thank you!! we're actually adding a petting system to the game current system too! :D

    [–] Physics Based Animation + Ikinema Plugin = Kitmit13 6 points ago in unrealengine

    The best thing is...you can! We’re adding a petting mode like Pokemon amie, it’s almost done

    [–] Physics Based Animation + Ikinema Plugin = Kitmit13 3 points ago in unrealengine

    Ears, tongue and tail all have physical animation, and yes many many bugs 😂 it was hard because of the way the rig was set up, the jaw kept dropping to the floor like Pac-Man

    https://twitter.com/katieblueprint/status/1130826786311430144?s=21

    As for Ikinema we have no bugs currently! Was fairly simple to set up and use

    Thank you 😊

    [–] Physics Based Animation + Ikinema Plugin = Kitmit13 5 points ago in unrealengine

    Yea I tried the in build stuff first but it wasn’t giving me the results I wanted. I don’t mean to sound like a walking advert for Ikinema but I found it fairly easy to set up and use with their plugin

    [–] Physics Based Animation + Ikinema Plugin = Kitmit13 9 points ago in unrealengine

    Thank you! I’d love to see some of your developer work :D

    [–] Physics Based Animation + Ikinema Plugin = Kitmit13 4 points ago in unrealengine

    Hmm not really, I don’t cast shadows with it so it keeps the frame rate fairly decent! 😃

    [–] Physics Based Animation + Ikinema Plugin = Kitmit13 2 points ago in unrealengine

    I think it’s somewhat new, I remember checking before and decided not to buy it for its price. I checked again months later and it was only £100 for indies