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    RichJMoney

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    [–] As a kid i had linked shapes like this except they were flat, supposed to be jewelry, and had shape mascots in an insert. RichJMoney 1 points ago * (lasted edited 4 days ago) in HelpMeFind

    Silly Bandz?

    I'm not sure what you mean by "linked shapes that were supposed to be jewelry" but that phrase brought Silly Bandz to mind.

    [–] Why is the skill system in PoE so uncreative and lame ? RichJMoney 1 points ago * (lasted edited 4 days ago) in pathofexile

    None of your points support the thesis that Diablo 3 has more depth in creativity of skills or choice.

    I mean numerical nerfs aside - they're just pushing ES into the one "true" way (Trademark GGG) that they want ES to be played.

    So your claim is that they're pushing ES despite nerfing it across the board numerically, and you're ignoring the changes to Vaal Pact and Ghost Reaver completely.

    That's all the overlords know, that and vanity projects to put on resumes like labyrinth.

    I don't think you know how development or resumes work. There's a zero percent chance that the team of people who developed and implemented the labyrinth were doing so to pad their hypothetical resume and use GGG as a stepping stone to some other game development studio.

    The threshold are especially BS - because there's no bloody choice and no downside. Name ONE meta skill / spell that has a threshhold jewel - and is not used. Either skills are used in one way or not used at all - and the jewels force this one way or the highway meta.

    The choice involved for a threshold jewel isn't whether or not they are good for a skill. Like the OP you're looking at one part of an entire ecosystem and saying that it's not interesting. There are limited places on the skill tree for any given threshold jewel, and using one or more forces you into certain parts of the tree, and to spend points in a certain way which plays into the process of balancing a build on the tree between damage, defenses and mechanics. If you're using the "meta" as a metric for the choices available you're only looking at what the visible and vocal 1% of the playerbase does. There's less SUBSCRIBED players here than there have been CONCURRENT players on Path of Exile.

    The rant is much more about BALANCED choices than lack of meaningless or theoretical ones.

    The rant that uses D3 as an example of a game with a skill system that is creative and "not lame". A game where the best builds for each class are mathematically solvable. The billions of theoretical choices still boil down to far more depth than D3. It's the difference between a "set of classes with skills" and a "skill system with classes" and you don't seem understand the inherent difference in the level of depth that GGG's approach to skills allows by having a tag based system that adds depth at every choice rather than restrict it.

    In D3, I pick a class first, and my class limits the gear and skills I can use to one extremely small subset of options, to the point where long time D3 players have argued that D3 essentially doesn't have items because everyone ends up with the same stuff a week into a ladder. In POE, I pick a skill, then I pick some keystones, supports, uniques, ascendancy, etc that all come together to make a complete build. I've played some stupid unique snowflake level shit, and a lot of the time it doesn't really work that well, but I almost always learn something.

    I'm not saying that Path of Exile is completely balanced or that it's objectively better or worse than something else. I'm saying that the OP and you are looking at individual parts of an entire system and criticizing them as if they exist in a vacuum. It's like saying that Magic the Gathering lacks choices because there's a meta in a certain format. A gaming community is always going to gravitate to the approaches that seem the most effective at whatever metrics for success exist in a game. Balance doesn't mean that every individual choice is equally as powerful as any other, and to make every skill just as effective with the same level of effort and investment you'd have to eliminate a large part of the system, cut most skills entirely and end up with a game that feels the same regardless of your playstyle.

    The OP literally said that POE has a bad DESIGN compared to its competitors "Diablo, Grim Dawn, Torchlight". It seems like the OP wants Path of Exile to be more like Go Fish than Magic the Gathering, in which case they should just play Go Fish.

    [–] Why is the skill system in PoE so uncreative and lame ? RichJMoney 7 points ago in pathofexile

    And adding 1 rune to a skill in Diablo 3 is fun for how long? Is it because POE doesn't have floating combat text with a big number to tell you how much fun you're having?

    [–] Why is the skill system in PoE so uncreative and lame ? RichJMoney 3 points ago in pathofexile

    How is that any different than literally any game where there's incentive to kill more monsters? If there's a reward for doing more of a thing, players will, as a community, try and optimize the way they are doing that thing.

    [–] Why is the skill system in PoE so uncreative and lame ? RichJMoney 10 points ago * (lasted edited 4 days ago) in pathofexile

    What is a "fun skill" and why do you think that POE is "Uncreative and Lame" compared to Diablo 3?

    Let's look at a basic example. Hungering Arrow has 5 rune options that each change how the skill functions. Giving it a total of 6 modes.

    Split Arrow has by a rough count 60 total support gems that can be used with it with combinations of them equal to approximately 655,381,440 different arrangements (60*59*58*57*56 in a 6 link) minus incompatible options like totem/mine/trap, not to mention passives, gems, unique item effects, buffs or secondary effects from other skills, or Ascendancy points. And this is literally one of the most basic skills in the game.

    If you think that something flashy with big numbers makes a skill "creative and unlame" and that having literally billions of possibilities makes something "uncreative and lame" then you're probably better off playing Diablo 3.

    I feel like you haven't even tried to explore the depth of skills available in Path of Exile, if you feel like skills lack depth. You're calling a lot of skills "useless", which is just fucking ignorant. If you CHOOSE a particular skill based on efficiency, meta, or guide and you CHOOSE 5 support gems based on those same criteria, and you CHOOSE your 100+ skill points, CHOOSE your 10 pieces of gear, CHOOSE your 5 flasks, CHOOSE your jewels... even if you come up with many of the same choices as a large percentage of the player base it doesn't change the fact that you ended up with a single option out of a pool of options that is many orders of magnitude greater than the options available in Diablo 3.

    Hell, even in Diablo 3 (and it hurts me to say that) the skills are more interesting. Fortunately we have support gems, or else nobody would even play PoE ! But some of them feel mandatory in every build : Multistrike and Spell Echo mostly come in mind. Where are the synergies ? Where are the choices ? Where are the "support" (as in, support a build) skills ?

    Support gems ARE the skill system. Where are the synergies and choices in D3? Which 4 skills to use with 1 rune each. Your feeling that things are mandatory is extremely small minded, and I do mean for that to sound insulting. Have you played trap, mine or totem builds? Autocaster builds? Exploding Zombie builds? Cast on Death builds? Does D3 have a way to tie multiple skills together like Curse on Hit/Cast on Crit/Cast while Channeling? This is like the best troll in the world because I'm fucking #TRIGGERED.

    [–] Pavlov woke me up early to show off his kill. RichJMoney 1 points ago in AnimalsBeingJerks

    Pavlov experimented with dog's why would I name a dog Pavlov. That'd be like naming a jewish kid Mengele.

    [–] Pavlov woke me up early to show off his kill. RichJMoney 1 points ago in AnimalsBeingJerks

    Pavlov wasn't a dog, he did experiments on Dogs. Doesn't that sound more like a cat?

    [–] Pavlov woke me up early to show off his kill. RichJMoney 21 points ago in AnimalsBeingJerks

    Well I like this cat and his messes aren't gross. The other cat, named Kat, likes to puke, and I don't touch that.

    [–] Pavlov woke me up early to show off his kill. RichJMoney 45 points ago in AnimalsBeingJerks

    This picture is from a few days ago, Pavlov basically attacked my arm which was dangling off the bed until I woke up. /u/saltosaurus was either out of the house or still asleep, so he didn't have to deal with it at all.

    [–] Pavlov woke me up early to show off his kill. RichJMoney 5 points ago in AnimalsBeingJerks

    He comes when I call him, nothing wrong with saying it on my end.

    [–] Pavlov woke me up early to show off his kill. RichJMoney 18 points ago in AnimalsBeingJerks

    I don't see how it's really any different than naming cats after characters in film or books.

    [–] Pavlov woke me up early to show off his kill. RichJMoney 4 points ago in AnimalsBeingJerks

    My roommate's first male cat was named Shrodinger, he did the jerkiest thing of all and got a tumor at 6 years old last year. Was a sad day. Pavlov is his successor, hence the scientist inspired name.

    [–] Pavlov woke me up early to show off his kill. X-Post /r/AnimalsBeingJerks RichJMoney 2 points ago in CatsAreAssholes

    It was suggested that I post this here as well. Now I'm subbed as well because Pavlov is definitely an asshole when he's not being adorable.

    He enjoys jumping into boxes, laundry and bags, reaching under doors, sleeping upside down, attacking paper towels and ankles, tunneling under blankets and generally being in the way. Pavlov Album: http://imgur.com/a/Sfzla

    [–] Pavlov woke me up early to show off his kill. RichJMoney 9 points ago in AnimalsBeingJerks

    No, it's the name of someone who experimented with dogs. Doesn't that sound more like a cat?

    [–] Pavlov woke me up early to show off his kill. RichJMoney 229 points ago in AnimalsBeingJerks

    Schrodinger was the name of my Roommate's previous male cat, Pavlov is his successor.

    [–] Pavlov woke me up early to show off his kill. RichJMoney 2033 points ago in AnimalsBeingJerks

    I cleaned up his mess, so I get the Karma. I'm pretty sure I'd win in /r/KarmaCourt

    [–] Pavlov woke me up early to show off his kill. RichJMoney 48 points ago in AnimalsBeingJerks

    He's definitely mostly Maine Coon, super fluffy tail. He enjoys jumping into boxes, laundry and bags, reaching under doors, sleeping upside down, attacking paper towels and ankles, tunneling under blankets and generally being in the way.

    Pavlov Album: http://imgur.com/a/Sfzla (There are some messes about the house pictured, areas go from clean to messy pretty quickly and from messy to clean rather slowly around here)