Please help contribute to the Reddit categorization project here

    Roflkopt3r

    + friends - friends
    288,508 link karma
    371,938 comment karma
    send message redditor for

    [–] Got a few questions for American Ranger players... is there any actual justification for why half of you queue with no fighters? Roflkopt3r 4 points ago * (lasted edited 12 hours ago) in WorldOfWarships

    is there any actual justification for why half of you queue with no fighters?

    Success.

    I tried balanced setup and it sucked hard. I sure as hell won't try Air Superiority. So I did the grind with Strike setup and surprisingly, it actually owned.

    I mean, I've seen players run strike Indy and Bogue with some success. Perhaps there's an argument to be made for strike Lex. I have no idea. So what makes it worth entering battle without fighter squadrons in the worst-balanced tier for carrier play?

    It's actually the exact other way around.

    On Bogue the balanced setup is awesome. On Indy it's still well playable. And neither of them have the hangar sizes to be effective with full strike build. On Lex the strike setup is bad because the game becomes even more DD centric on these high tiers and because T10 cruisers create too many save zones for the opportunist nature of strike.

    Ranger is the exact sweet spot where strike setup actually makes sense. It got the hangar size, the ability to kill a BB in one two-wave attack, and her attack planes are durable enough to survive even T8 and T9 AA reasonably well.

    That said, Ranger is still never gonna have a positive winrate against a really good CV player. But >90% of CV players are not good enough to beat a ranger decisively, and the vast majority can get outdamaged by insane margins, which secures an immense win rate against these players.

    [–] Task 1: Hit the citadel of enemy ships 10 times in a single battle. ✔️ Roflkopt3r 1 points ago in WorldOfWarships

    Holy cow he actually did miss them. I thought he just fell victim to the old mistake of launching the torps from too close when they were broadside to each other.

    This is truly next level bad.

    [–] Well done Washington Post Roflkopt3r 41 points ago in PoliticalHumor

    Yes, generals ignoring the feedback of the troops is a classic source of failure.

    [–] One of UEFA's goals is to remove racism from the game of soccer. But r/soccer's goal is to discover whether or not, monkey chants are really that racist. Roflkopt3r 4 points ago in SubredditDrama

    There used to be some monkey/banana jokes that were actually funny, like with Oliver Kahn who had the mannerisms and temperament of a gorilla.

    But one has to be deliberately blind to deny the racist component in this case...

    [–] Someone implying North Korea is not democratic brings out a lot of valuable conversation on /r/socialism Roflkopt3r 28 points ago in SubredditDrama

    NK removed all mentions of communism from their documents a few years ago as well. Even they have avknowledged that they aren't communist.

    [–] After a former Fallout dev makes a variation of the "assume my gender" joke, users in /r/fallout and /r/gamingcirclejerk are irradiated with donwvotes. Roflkopt3r 21 points ago in SubredditDrama

    It's a pretty dumb joke that has been beaten well beyond death, and also turned into a gigantic strawman.

    At this point it's just an admission that people using it either have a really terrible sense of humor, or actually are bigots. (Or typically both)

    [–] After a former Fallout dev makes a variation of the "assume my gender" joke, users in /r/fallout and /r/gamingcirclejerk are irradiated with donwvotes. Roflkopt3r 14 points ago * (lasted edited a day ago) in SubredditDrama

    Witcher 3 had some really odd programming fuckups indeed.

    They added this "scale monsters with level" feature which is super useful since the open world format often means that you discover areas after your level is way too high for them already.

    The issue is that some monsters were supposed be stay at fixed levels throughout the game. But the scaling feature did not account for this. So they turn wolfpacks (which were supposed to stay at level 5 in all areas, and fight you with increasingly large packs instead) into harder encounters than most boss fights.

    The pinnacle were the rats though. They were supposed to stay at level 1 at all times. It turns out that a level 20 rat pack can quite literally just oneshot you, while none of your attacks do anything to them in return. So a very simple "climb down the latter and swing a couple times to clear the rats out" moment in a mission turns into a flatout impossible hazard.

    Oh also the level design was pretty bad in some spots. In many underwater caves you had little pockets of air, but the walls above were so close to the surface that your camera would just clip through them. It could have been solved by just lowering the water level by a few meters.

    [–] Presidential Executive Order Amending Executive Order 13223 Roflkopt3r 2 points ago in politics

    Holy shit that's literally a joke Steven Colbert made on the White House Correspondents' Dinner in 2006

    See who we've got here tonight. We’ve got General Moseley, Air Force Chief of Staff. We’ve got General Peter Pace, Chairman of the Joint Chiefs of Staff. They still support Rumsfeld. Right, you guys aren't retired yet, right? Right, they still support Rumsfeld. Look, by the way, I've got a theory about how to handle these retired generals causing all this trouble: Don't let them retire! Come on, we've got a stop-loss program; let's use it on these guys.

    [–] This dead cow on top a power pole in Puerto Rico. Roflkopt3r 2 points ago in WTF

    Either he or his alledged colleague. I do think that the disaster response in Puerto Rico was unacceptably late and underscaled due to political failure, but making up shit like this is bad for everyone.

    [–] This dead cow on top a power pole in Puerto Rico. Roflkopt3r 2 points ago in WTF

    It was a flooding of the Uruguay River in 2014. The picture comes from the Brazilian part. The source article claims that the water level at the time of the picture was 12 meters, but was over 17 meters at its peak. Up to 19,000 people were displaced.

    So the water was over 5 meters (16 ft) higher than at the time of that picture, and could easily put the cow up there.

    [–] This dead cow on top a power pole in Puerto Rico. Roflkopt3r 2 points ago * (lasted edited 2 days ago) in WTF

    See for yourself.

    The article claims that the river was still 12 meters above its normal level at that time, while the peak level was over 17 meters. So the peak was over 5 meters (16 ft) higher than in the picture.

    If you wonder where all that water would have gone with such seemingly flat surroundings, well, pretty much everywhere. Up to 19,000 people were displaced.

    [–] This dead cow on top a power pole in Puerto Rico. Roflkopt3r 14 points ago * (lasted edited 2 days ago) in WTF

    Between you and your colleague, someone is lying about the origin of this picture. The picture was taken near São Borja, Brazil, and is found in news articles from 2014 about a flood of the Uruguay river. Here is yet another article showing the same cow from the other side.

    As much as I am critical of the aid efforts for Puerto Rico, lying about them is bad for everyone.

    [–] This dead cow on top a power pole in Puerto Rico. Roflkopt3r 1 points ago in WTF

    Reminds me of the horse in a tree from WW1. Apparently it was already just a carcass when French artillery blew it into the tree.

    [–] Crunchyroll Adds "Full Metal Panic!" and "Full Metal Panic? Fumoffu" Roflkopt3r 1 points ago in anime

    I skipped all the mech parts. The comedy bits were genius (the first few episodes of S1 and all of Fumoffu), but the mech parts were kinda pointless and would have desperately needed much more character development.

    [–] hmmm Roflkopt3r 7 points ago in hmmm

    EDIT: Has anyone ever noticed how happy ü looks?

    Yes!

    Ü as a smiley has been a running gag on /r/de for a while.

    [–] I...I hate this style Roflkopt3r 2 points ago in ComedyCemetery

    Yeah, the art quality and joke both had potential for themselvees, but the execution is terrible at every level. The poor phrasing and timing butchered the joke as well.

    [–] Cheers to Walmart for its effective work force! Roflkopt3r 14 points ago in LateStageCapitalism

    That's why it's not even a consideration in most countries.

    Sadly the American corporate spirit where all service personell behaviour is mandated, down to mandated smiles, is slowly making its way overseas anyway. But greeters won't be a thing here.

    [–] The N64 Logo has exactly 64 faces and 64 vertices Roflkopt3r 2 points ago * (lasted edited 2 days ago) in gaming

    Shadows alone are so damn fascinating. I don't know which technique you mean but there still is a real-time shadowing technique around that sounds a lot like "shadows as a bunch of polygons", which is called Shadow Volumes and was for example useed in Doom 3. You literally generate polygons that enclose shadowed areas, it's pretty crazy.

    The common alternative of Shadow Mapping is probably even crazier though. You basically turn all of your shadowed light sources into cameras, that render a depthmap of the 3d scene into a texture.

    When you later render a pixel to the sceen, you read that pixel's position in the 3d scene, and transform it into the light source camera's camera space. This gives you an X, Y, and Z value where X and Y are relative texture coordinates on the depth map, and Z a depth value that tells you how far away the pixel is from the light source. If the Z value is the same as the value on the depth map at coordinates [x, y], then the light source "sees" that pixel and therefore illuminates it. but if the Z value is bigger, then your main camera is looking at a pixel that is occluded to the light source, and therefore in shadow.

    So for each shadowed light source in your scene you have to render the whole scene one more time (although you don't need to look up textures for that, and often use a lower resolution). At least for a spotlight, which is pretty easy to "turn into a camera". For a point light source (which shines into all directions) you actually use six cameras to render a six-sided cubemap.

    While clever rendering techniques allow for multiple hundred or even thousands of light sources in a scene now, it's still very challenging to calculate real-time shadows for even ten of those.