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    Storm_Worm5364

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    [–] Weapon Telemetry is a Joke. Storm_Worm5364 99 points ago in DestinyTheGame

    Telemetries should be a way for you to get mod components.

    Let's say that turning in 5 telemetries would give you 1 mod component.


    Either that or bring back Armsday, add a way for that activity to reward you mod components, and completely remove telemetries from the game.

    [–] Greek and Albert make a Christmas song Storm_Worm5364 13 points ago in LivestreamFail

    Halloween came and went. Now Christmas is coming.

    [–] Weapon Telemetry is a Joke. Storm_Worm5364 11 points ago in DestinyTheGame

    Which is why I said telemetries should give you mod components. Or Armsday should also give you mod components. I would say Armsday is a must-have for Destiny 2. It was an amazing idea, and I don't know why on Earth they got rid of it.

    [–] Weapon Telemetry is a Joke. Storm_Worm5364 -2 points ago in DestinyTheGame

    Couldn't be a 1:1, though. Telemetries are very easy to come by, but they're worth virtually nothing. Mod components, on the other hand, are extremely worth.

    [–] [Towerthought] If Black Armory is good, it will be the first ever good Winter expansion in Destiny history. Storm_Worm5364 6 points ago in DestinyTheGame

    Warmind was 15 bucks (with Season Pass).

    I feel like Black Armory needs a zone expansion. A new patrol zone, maybe in the Cosmodrome (a new part of the Cosmodrome, not the D1 map). They did say they weren't gonna have new Planets, but new bubble areas.


    “We’re going to have new places to check out,” said Taylor. “Sorry, I should be specific. What we call ‘bubbles’ or new spaces; I’m not saying new planets.”

    Source

    [–] Never, ever, EVER solo que in Comp...just don't. Storm_Worm5364 8 points ago * (lasted edited a day ago) in DestinyTheGame

    It's virtually impossible to kill yourself, without the need to, more than 5-6 times in a whole match.

    Skating off a ledge because I was careless - is that suicide?

    Yes, it is. You shouldn't be skating in the first place, but that's another issue entirely.

    Running from a super and jumping off to deny the other side points - is that suicide?

    There shouldn't be gamemodes that promote this multiple times. The Quickplay gamemodes shouldn't even be in the Comp playlist. And if they weren't, killing yourself as a tactic (like jumping off because you were the last man standing VS 4 opponents with 2 more lives) wouldn't be penalized because you can't kill yourself enough times for the penalty to kick in.

    EDIT: Added commas between the "without the need to".

    [–] How to prevent guitar error for heart run Storm_Worm5364 2 points ago in DestinyTheGame

    Not true. People have gotten it without any tracking emblems. It's just something that can't really be avoided.

    Some people say having everyone leave the Fireteam (leave one person inside, then someone joins and the last person leaves and re-joins) works, but I believe people have tried that and still gotten guitar error.

    [–] With info on Anthem beginning to come out, I beg you: please don't make another "Warframe vs Destiny" situation. The games are similar in both aesthetics and gameplay, but that doesn't mean you can't enjoy/like one or the other Storm_Worm5364 0 points ago in DestinyTheGame

    Destiny's only real enemy is poor decision-making and this will remain the case until something really special comes along.

    If Borderlands 3 becomes more social (which I myself would enjoy), with things like individual loot instead of shared loot (grinding for the same thing as your friend only for it to drop and you having to decide which one of you gets to keep it, or both going offline and grinding alone was not good, honestly), I think Destiny has a real competitor.


    I believe Borderlands has the perfect world to have a light-MMO RPG.

    I want to have more Vaults, not just one. I mean, we're called the "Vault Hunter", even though we don't hunt any Vault until the end of the game. You don't call someone that has never done a raid a "Raid Sherpa", now do you?

    Either way, Vaults could actually be a Raid-like experience, instead of it being more of a Strike. Vaults should feel unique, and they should be used as a pinnacle end-game activity. They should be secret, and obviously have gameplay puzzles/mechanics, similar to again, Raids.

    Raid-bosses should still be a thing (for anyone that doesn't know, Borderlands has end-game bosses called "Raid Bosses", and they have their own zone within the world), but maybe call them something else so there's no confusion.

    [–] This Week At Bungie 11/15/2018 Storm_Worm5364 6 points ago in DestinyTheGame

    Hope we get a map expansion. The other expansions were 15 bucks (if you got the Season Pass).

    Don't know if it's worth paying 5 dollars less for an expansion without any new patrol zone AND no cinematic story. Bungie said the problem was that the campaigns took a lot of resources to make, so it would make sense for a zone expansion, or a new patrol zone to still be there...

    But who knows...

    [–] This Week At Bungie 11/15/2018 Storm_Worm5364 3 points ago in DestinyTheGame

    Also says "new Raid", instead of Raid Lair, so who knows.

    Either way, I don't know if just being 5 dollars less makes not having a campaign and a completely new area worth it...

    Guess we'll see.

    [–] This Week At Bungie 11/15/2018 Storm_Worm5364 -1 points ago in DestinyTheGame

    Everyone keeps saying they did. They all mention "bubbles locations", but I've never seen any sources on that claim. I don't remember them ever saying that.

    Then again, I never asked for any sources on it... Gonna see if I can find a source on that.

    [–] I was able to capture the perfect representation of the state of Crucible on one small clip. I call it: Le Shotguns Storm_Worm5364 5 points ago in DestinyTheGame

    I hate getting sniped, and I can't use a sniper to save my life, but Snipers in Crucible are trash.

    They should get more than 2 rounds, and the sniper flinch is WAAAY too high.

    I believe if they removed the flinch, and added a bit more ammo on respawn (maybe 3 rounds), you would see more people using it.


    Also, Fusion Rifles are just outright trash. Telesto is too strong, sure. But the rest of the Fusions need a slight buff. Not just for PvP, but for PvE as well (and better perks).

    [–] This Week At Bungie 11/15/2018 Storm_Worm5364 1 points ago in DestinyTheGame

    New area to explore as well. Mercury's patrol zone is tiny, but Mercury as a whole isn't.

    The past and future zones definitely add a lot of areas that could've been better implemented into the patrol zone. Mars feels big exactly because it has no campaign-only areas.

    [–] Bungie, can we please have transmogs? Storm_Worm5364 1 points ago in DestinyTheGame

    I think Exotics shouldn't be transmog-able, but everything else should.

    I say Exotics shouldn't be because I think you should be able to tell what Exotic you're going against just by looking at your enemy while mid-firefight. Right now, you can react differently to situations just by seeing what the opponent has equipped.


    I remember playing Countdown on Pacifica in Season 3, back when radar was disabled for Comp, and having a Warlock throw a Solar grenade right at the door on B (the door between B and the Blue Bay Heavy spawn). I noticed he was using Sunbracers, which meant the grenade would last 8 seconds instead of 4, so I went around, through Blue Bay, and flanked him through B's Catwalk (area with the Heavy spawn marked in Orange on the map I linked). This all happened within seconds and I believe the grenade was still burning whenever I started shooting him.

    This was a perfect example of knowing how to deal with exotic perks purely through the way the enemy looks. And I think you should always be able to know what exotic people are using purely by looking at them.


    With that being said, I 100% support Transmog, and I think it should definitely be something Destiny should have.

    [–] The chronicler seal will not be available until after the deadline to order the physical seals is already over Storm_Worm5364 4 points ago in DestinyTheGame

    Having it as a bounty just makes it unnecessarily complicated.

    If I hop on Destiny 2 to do a Raid, the last thing I wanna do is have to sit through the Tower loading, which sometimes is ridiculously high (I've had times where it was literally more than 5 minutes), just to get the challenge bounty.

    The way it was done in D1, and in D2 Y1 was perfect, and there was absolutely no need to change it.

    [–] The chronicler seal will not be available until after the deadline to order the physical seals is already over Storm_Worm5364 1 points ago in DestinyTheGame

    100% isn't my connection. Got a fiber connection, using an ethernet cable, got a static IP and the necessary ports for Destiny 2 are.

    That 5 min example I gave only happened once, it happened to all my friends as well (we went to the tower after doing the Raid), and everyone and their mother spawned at the same time. It was like 20 people just spawning all at once.

    [–] The chronicler seal will not be available until after the deadline to order the physical seals is already over Storm_Worm5364 1 points ago in DestinyTheGame

    I'm on a PC, and the game's installed on an SSD. The problem is that Destiny seems to load people in chunks, not when you're actually finished loading. Believe this is why you see a lot of people spawning at the same time as you do when going to the Tower.

    I've also noticed that loading into a Raid is much faster if I'm by myself, or joining a Raid in-progress, than if we're all in orbit and we launch together, which enforces my theory on how the game loadings work.

    [–] As much as I love the aesthetics of the Dreaming City, I feel like Destiny 2's raid gear is missing something. Storm_Worm5364 1 points ago in DestinyTheGame

    To be fair, the Raid gear itself has some slight reskins. If you look at the Dreaming City Warlock chest, and the Raid chest, the shoulders are literally the same.

    I don't know about the Titan set, but a friend of mine that mains Titan has said that it also has slight reskinned parts, like the Warlock does.