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    Storm_Worm5364

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    [–] Mark Darrah's List of Demo Expectations Storm_Worm5364 1 points ago in AnthemTheGame

    I know they did. But I don't know if you understand how bad the PC controls were during the Closed Alpha. They were god-awful.

    In the latest gameplay, they do exponentially better, but it seems like the demo won't have the most recent PC controls that were shown (my guess is that the controls will be better than Alpha, but not as good as the recent build).


    The fastest way to turn off a PC player from your game is by having unintuitive mouse controls.

    [–] Mark Darrah's List of Demo Expectations Storm_Worm5364 6 points ago in AnthemTheGame

    The biggest problem is BioWare calling it a demo, which heavily implies the thing you're playing is exactly what the final product is.

    This is why developers call their "play early" marketing scheme "betas". But even betas are known to not change much, if at all...

    Demos/Betas need to be as polished as possible, because they will always represent the final product.

    [–] Is it possible that Wish 15 doesn't exist? Storm_Worm5364 1 points ago in raidsecrets

    I believe it will be revealed when the Dreaming City main plot/storyline comes to an end.

    [–] Summit's thoughts on the Division 2 Storm_Worm5364 1 points ago in LivestreamFail

    Everyone will have that damage with said sniper rifle. I think I made it crystal clear that I was talking about builds.

    Having a sniper that will always one-shot, no matter who's using it, isn't a "DPS build". It's a dude running with a Sniper Rifle.


    EDIT: And I'm not the only one that thinks this. MarcoStyle said the same thing in his latest video, and he played the game fairly recently.

    [–] Can we all agree that with Black Armory, Bungie got the one thing right that they needed to get absolutely right... Storm_Worm5364 3 points ago * (lasted edited 2 days ago) in DestinyTheGame

    To be fair, it's not like we got any of the things 10 dollars would get you.

    Warmind was basically 15 bucks, and had story missions with cinematics, adventures, a new patrol zone, more new loot in general, exotic armor and one more exotic weapons, as well as a Raid activity with three encounters, Escalation Protocol, and two Strikes. As for Season 3 (Warmind's season), we also got a much more fleshed out Season (crucible maps, actual vendor updates, etc).

    For 5 dollars less, we basically lose everything I just mentioned, apart from a Raid activity with 3 encounters. And the main focus, and a couple small expansions to the vanilla patrol zones, where the objective is to kill glowing enemies and throw the ball they drop at the floating upside-down cone. Then the boss shows up and you shoot drones flying around said boss until the boss is damageable.

    For 5 dollars less, we lost more than half of the content. And that just doesn't seem worth at all, imho.


    To me, if BA had either an actual Raid, as in a Raid activity that didn't just focus on a single boss, or had more encounters outside of the boss arena (in other words, basically a full Raid, with a full loot-pool and everything); or a Dungeon with 3 bosses, I would think it was worth it.

    [–] Summit's thoughts on the Division 2 Storm_Worm5364 1 points ago * (lasted edited 2 days ago) in LivestreamFail

    While I agree with him, the changes they are making in TD2 all seem to focus on PvP.

    They completely removed the 3 main stats that made your build what it was (Firearms/Stamina/Electronics stats).

    They also changed the perks on weapons from 3 perk slots that would from a single perk-pool to three perk slots with their individual perk pool (they changed it to Active Perk Slot/Handling Perk Slot/Holstered Perk Slot. This means that you can't have Destructive (more armor damage) and Brutal (more headshot damage) in the same weapon.

    Now PvP will surely be better than before, because everyone will have around the same health, and the game has no burst healing abilities (they are all over-time healing abilities). Builds seem to be mostly gone... No one will do high burst DPS anymore, etc...

    But all these changes come at the cost of the PvE, which was always The Division's biggest focus. No more crazy DPS, crazy Tank or crazy Healing/Skill-focused builds. No more headshot builds, apart from long-range weapons (now only certain weapons can have HS damage), etc.


    Gonna wait and see how it turns out, but it doesn't seem all that great, right now.

    [–] Can we all agree that with Black Armory, Bungie got the one thing right that they needed to get absolutely right... Storm_Worm5364 2 points ago in DestinyTheGame

    I don't think it is getting an unfair treatment. Just because it has the best weapons, doesn't mean it's a great DLC. DLC is content, and BA lacks a ton of it, for the price they're asking for.

    [–] Can we have an option for a dark theme in customization too? Storm_Worm5364 1 points ago in AnthemTheGame

    Gonna see if I can work on a concept/rendition of this. Would love to see a dark theme in this game.

    [–] Can we all agree that with Black Armory, Bungie got the one thing right that they needed to get absolutely right... Storm_Worm5364 0 points ago in DestinyTheGame

    I enjoy Gambit, but only if I take a big break from it. These last 2 days I just grinded Gambit, for the Breakneck, and I enjoyed my time for the most of it.

    But before I started grinding Gambit, the last time I played it was like 3 months ago.


    I feel like focusing a single DLC on Gambit is a really bad idea. It completely alienates a huge portion of the player-base, if not the majority.

    If Joker's Wild focused on The Drifter, and not just on Gambit, I think it would've been fine. But the current state-of-affairs doesn't seem too bright.

    We'll see how Joker's Wild turns out, but my hopes aren't high.

    It seems like a lot of people are putting all their hope into Penumbra. I start to see why...

    [–] Can we all agree that with Black Armory, Bungie got the one thing right that they needed to get absolutely right... Storm_Worm5364 1 points ago in DestinyTheGame

    Ye. I don't see how Bungie could make an almost "normal-priced" DLC around Gambit while not having a Raid, any Strikes, a patrol zone, etc.

    The DLC would need like 6-8 Gambit maps... But we'll see, I guess.

    [–] Can we all agree that with Black Armory, Bungie got the one thing right that they needed to get absolutely right... Storm_Worm5364 0 points ago in DestinyTheGame

    I agree with almost everything, apart from the implication that all BA weapons are great. Half of them are literally top-tier, while the other half lag behind. You certainly can't win them all, and I think part of the problem is how bad those archetypes are (Scout from Raid is meh, Ringing Nail is meh, Sword is meh, etc), so I'm fine with them not being top-tier as well.

    With that being said, I don't think Le Monarque is a good weapon. It's an average bow, at best. Would really appreciate if they buffed some of the crowd-control elements on that weapon (buffed poison, radius, etc. in PvE).

    [–] Frostbite PC features. Storm_Worm5364 1 points ago in AnthemTheGame

    Q4 2018, I believe. But it was delayed twice. The first time, it was internally delayed, since there was no announced date by the time the first delay took place.

    [–] Hard Light's Catalyst should be Disruption Break. Storm_Worm5364 1 points ago in DestinyTheGame

    But it doesn't. Like /u/FunctionFn said, every weapon has bloom/spread.

    Go Figure with a short-zoom scope and a medium-zoom scope is the best example.

    I remember playing with a short-zoom scope and I kept missing shots that were clearly headshots. Then I switched to the medium-zoom scope it had (which increases the range of the weapon), and all my headshots started landing.

    [–] Frostbite PC features. Storm_Worm5364 6 points ago in AnthemTheGame

    Text Chat won't happen for any future multiplayer game, I can tell you that right now.

    Not true. The Division 2 will have text chat (alongside text-to-speech).

    But while The Division 2 had time to prepare for the regulations that all games coming out in 2019 and forward have to abide by, Anthem didn't. Well- it did. But I'm assuming that BioWare thought Anthem was gonna come out way before 2019.

    [–] Best Damage Per Shot Storm_Worm5364 0 points ago in raidsecrets

    Ye, but that still reloads it. I was under the impression there was a way to have the buff always (until you're out of ammo), through Lunafsction or something.

    [–] Best Damage Per Shot Storm_Worm5364 0 points ago in raidsecrets

    Burden can be re-procced instantly after a shot.

    How would you do that?

    [–] Bungie, please reinstate the Ikelos_SR_v1.0.1 to it's former glory. Storm_Worm5364 1 points ago in DestinyTheGame

    While I agree with the overall Box Breathing issue, Ikelos SR DID compete in the DPS department. It as actually the second strongest Sniper in the game. Both DARCI and IKELOS SR had the same perk, and while DARCI was slightly faster due to the two second or so requirement for Box Breathing, the IKELOS SR could be changed to void, which meant one could use it alongside Tractor Cannon (50% buff to Void damage).

    [–] Invulnerability on ultimate attack Storm_Worm5364 1 points ago in AnthemTheGame

    I actually see another layer of skill here. If you are needing a “get out of jail” card, then there is most likely something that is dangerous.

    You shouldn't be in a dangerous situation where the only way to survive is becoming immune, in the first place. That's not skill. That's bad positioning/preparation, followed by a panic press of a button that gives you immunity.

    As long as your team is working together, the healing potential is small beans compared to damage potential.

    We're talking about skipping entire damage mechanics from bosses just by pressing a button, and becoming immune.

    It's not about "healing potential". It's about literally becoming immune for 10s or more, as well as doing huge damage (at least on anything that isn't an Interceptor).

    If this will be a big deal or not, it remains to be seen. But I can guarantee you right now that people will abuse the immunity, and there will definitely be people hanging on to their Ultimate just for that alone, too, because the damage output one can do with an Ultimate vs normal Combos isn't enough VS becoming immune, and not wiping because of it.

    But again, we'll have to wait and see.

    [–] Invulnerability on ultimate attack Storm_Worm5364 2 points ago in AnthemTheGame

    There are multiple ways to fix that without having to make you immune.

    It’s not like Ultimates will become useless when you reach the end-game. It has already been confirmed that abilities scale with your gear score.

    Things like getting healed every time you kill something with your Ultimate would fix the “getting shit on” part, alongside having high damage mitigation while the Ultimate is active.


    As it stands, I see Ultimates being used as panic buttons, and people just hanging onto them so they have a "get out of jail" card, rather than using them for their purpose.

    Only time will tell, but that's what I imagine will happen.

    [–] I'm glad Slowva Bomb is getting a buff, but it still doesn't feel good to use and I'd rather have Shatter or Lance. Storm_Worm5364 1 points ago in DestinyTheGame

    It's obviously supposed to be a PvE Super. Slow nova kills yhe big group of adds, small bombs finish what thr big bomb couldn't.

    As for the normal Nova, wouldn't mind if they made Eye of Another World turn normal Nova into Shatter.