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    TheVetSarge

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    [–] Giaguaro and Gator TheVetSarge 1 points ago in reddeadfashion

    Clothing Menu at camp/hotel. Will show up under Crafted Belts, along with any other talismans you have in their respective item slots.

    [–] Giaguaro and Gator TheVetSarge 1 points ago in reddeadfashion

    You have to equip it. Trinkets sit in the inventory. Talismans can be worn.

    [–] Giaguaro and Gator TheVetSarge 1 points ago in reddeadfashion

    Bear Talisman from the Fence. Need to kill the Legendary Bear, then find a couple random objects.

    [–] [REQUEST] Post your customised weapons! TheVetSarge 2 points ago in reddeadfashion

    My Arthur's Schofield. A simple gun for a simple man.

    Mostly black, silver hammer, Cherry grip. Kept the engraving and etching to a minimum aside from the cylinder. Seems to fit Arthur's style pretty well.

    I left all the rest of his weapons mostly plain aside from leather wraps. Rifles and shotguns are business weapons.

    [–] Chargers offense is the fourth most prolific offense since the 1970 merger TheVetSarge 1 points ago in Chargers

    What it should or shouldn't have been is kind of irrelevant, no? It was that close. If the Chargers had scored more points, the Seahawks wouldn't have been in the position to tie it.

    [–] Chargers offense is the fourth most prolific offense since the 1970 merger TheVetSarge 1 points ago in Chargers

    The Seahawks game was decided on the final play from the 6 yard line in a one-score win. That's pretty close, lol.

    [–] Chargers offense is the fourth most prolific offense since the 1970 merger TheVetSarge 0 points ago in Chargers

    It's not really that stupid. The current divisional seeding rules are designed so that teams are judged against similar schedules.

    Within the division, the teams have 14 common games. It means the winner of the division had the best record compared to other teams that played close to the same schedule. It therefore, to an extent, takes Strength of Schedule into account. Some years, some teams have much harder schedules than others.

    And this year, the Chargers are currently sitting at the 28th-most difficult schedule and currently the 21st-ranked Opponents by DVOA. Is it really fair to give them a higher seeding than somebody who won a division that might be more difficult?

    The current seeding practice is fine. Win the Division. That's what teams should be doing. If you weren't the best of 4, it's hard to complain.

    [–] Chargers offense is the fourth most prolific offense since the 1970 merger TheVetSarge 1 points ago in Chargers

    Imagine if they'd done this last season... :( This is quite the turnaround, actually. Last year was the 3rd-worst Chargers offense of the Philip Rivers era. More or less the same personnel, too. Just better offensive game planning this season.

    [–] I haven't left Chapter Two yet because Micah is still in jail. TheVetSarge 0 points ago in reddeadredemption

    Some people are smarter than you. Not all of us are unwilling to just demean you for your inferiority. His argument is bad, his responses were flippant and cunty. Do you expect me to treat him with respect? Please, child. We play by big boy rules.

    [–] I haven't left Chapter Two yet because Micah is still in jail. TheVetSarge 0 points ago in reddeadredemption

    I understand that's the best you have, kiddo. But your insults are as flaccid as you are. You're clearly the catamite Lillian was referring to.

    [–] I haven't left Chapter Two yet because Micah is still in jail. TheVetSarge 0 points ago in reddeadredemption

    I am right. Your inability to recognize it is the albatross around your neck, kiddo. I understand you're still butthurt, but it's time to move on with your life.

    [–] Had a very nice chat on Twitter with the fella who plays Dutch. TheVetSarge 0 points ago in reddeadredemption

    Your feelings of entitlement to answers to stupid questions is a personal failing. However, if you must have a recent example, Deus Ex: Human Revolution did both story and gameplay masterfully, with a variety in gameplay objectives. You could approach missions from a variety of angles, sometimes never using violence at all, or conversely, murdering everyone in your path if you so chose. The boss fights were a little out of character, but whatever. The story presented both an engaging character, and thoughtful looks at controversial ideas and didn't dance around sensitive topics like RDR does, or intentionally limit gameplay to avoid controversy. Its antagonists had clear, understandable objectives, and none of your allies existed solely to instigate murder sprees like Sadie and Micah do.

    [–] Had a very nice chat on Twitter with the fella who plays Dutch. TheVetSarge 1 points ago in reddeadredemption

    It's true, there aren't enough shootouts in the game.

    Thought we were talking about this game being one of the best ever made and some new standard for games. The fact that it can't even be not a Western Shooter for one scene kinda tells us everything we need to know about its limitations. And it isn't like they don't have stealth missions. Clearly the idea of sneaking around was in the game. They just all end in shootouts, like when you infiltrate the oil refinery for Eagle Flies

    And because this is causing a lot of butthurt (not you), again, I do like RDR2. I've spent many many hours playing it. But it's got more than its share of flaws, and most of them are in story. The rest are in the Bounty System, lol.

    [–] I haven't left Chapter Two yet because Micah is still in jail. TheVetSarge 1 points ago * (lasted edited 2 days ago) in reddeadredemption

    Not make it feel like a 1960s movie told from the perspective of the white protagonists? Something of the cost of war?

    And that' not to shit on old movies, but they gloss over these kinds of stories because of the times. But the way we depict war movies has changed. And not even to shit on the scene in question because it isn't bad. But hyperbole like "Nothing can top" is ridiculous. It's just a scene where I shoot a bunch of Army guys while the plot progresses. Completely forgettable gunfight in a long sting of forgettable gunfights. It's got all the kinds of little, superficial touches on it. The aerial-shot intro, for example. Or the Maxim gun. But literally all the cinematics are based on showing the exciting action for the benefit of the player. Not even one sweeping aerial camera of the after effects, or a panning shot of Arthur looking at the dead bodies, etc. Or any grieving, etc. The Army guys are dead, Bill (I think) says something like "Well I don't see any more of them standing" then, on to Dutch and Arthur.

    [–] I haven't left Chapter Two yet because Micah is still in jail. TheVetSarge 1 points ago in reddeadredemption

    Consequences of an event can be depicted after the event has happened.

    Sure, but they don't happen in RDR2. What you're talking about are entirely separate incidences from the scene in question.

    That's just a false goalpost you have setup.

    No, it isn't.

    This, however, is moving the goalposts, lol

    Consequences of an event can be depicted after the event has happened.

    [–] I haven't left Chapter Two yet because Micah is still in jail. TheVetSarge 2 points ago in reddeadredemption

    Pretty sure every almost every able bodied male died.

    You can see several of them fighting alongside the gang. In fact, you fail if Paytah dies. The game literally won't even let an ancillary character that is never seen again die. The only Natives that die are a handful of faceless NPCs, and about a 10th of the soldiers who die. It's just another in a long line of consequence-free gunfight scenes. It's gameplay, nothing more.

    [–] I haven't left Chapter Two yet because Micah is still in jail. TheVetSarge 0 points ago in reddeadredemption

    Everything you said happens after the scene in question, and is therefore irrelevant.

    [–] I haven't left Chapter Two yet because Micah is still in jail. TheVetSarge 0 points ago * (lasted edited 2 days ago) in reddeadredemption

    At no point does the game take any time to linger on the consequences of the battle. In fact, they immediately transition to Dutch/Arthur drama. Not even a sweeping shot of the battlefield, the carnage, the consequences, the gravity of the situation. Arthur is a big hero, and oh no, Dutch has a victim complex because Arthur doesn't venerate him. Poor Eagle Flies barely gets a word in, despite it being his people's battle. The battle just comes and goes, and without Eagle Flies' death scene, it wouldn't have mattered in the slightest. And heck, the battle doesn't even kill him.

    Just for comparative sake, watch the outro to the battle at the fort on Guarma. The dead Colonial Spanish soldiers get more consideration than the Natives do in that battle.

    [–] Had a very nice chat on Twitter with the fella who plays Dutch. TheVetSarge 0 points ago in reddeadredemption

    Your "similar level" is subjective. But honestly, this would be a "decent" film, from a story perspective. Might get some acting awards, but not Best Picture. Every year we get some "landmark game" and yet the games keep ending up like this one. Great protagonists attached to a plot designed solely to facilitate prolonged gameplay. The story to RDR2 is pretty silly at times. Sure, Arthur is magnificently characterized. I really liked him. But everything that happens in the story is designed for another shootout. Hence, it meets the standard. It has an engaging story, but all of its choices are to take us to the next gunfight. What's the "new standard?" At what point does RDR2 take us to new ground? At what point do we get complex, controversial antagonists? Where are the shades of gray? Are there any player choices that make a meaningful impact on the story? Does my Honor ranking affect anything other than prices at the store, a handful of dream sequences, and whether I get one of two "different" endings based one one of two choices?

    This game is the standard. It's a really good game. I enjoyed it, and I love the Arthur character. But it's not setting some landmark. It's driven by two-dimensional antagonists involved in an ever-escalating series of hijinks to offer up another chase sequence or gunfight, or chasing gunfight, and a protagonist who is along for the ride.

    If you really want to see where RDR2 stumbles, think about the prison break scene. Action Sadie and Arthur show up (after a hilariously silly hot air balloon chase) and sneak onto the island. Their plan goes awry when they find out John isn't on the work detail that day. This is the point where the mission could become complex, with a daring attempt to infiltrate the prison and rescue John. But no, instead they come with the insipid plan to take a guard hostage, and the scene ends in a gunfight.

    Or the ending. At several points where the game could have diverged from "One more gunfight" to an original ending, instead it basically retreads the first game, with Arthur sending off the people he cares, then facing down impossible odds and doomed to die. Though the Pinkertons conspicuously disappear long enough for a drawn out fist fight between Micah and Arthur, then a short dialog with Dutch. At the end of RDR2, all I really felt was like "Wow, there was so much more potential to this story than what we got." And what we got was a lot of manufactured tension and melodrama.

    [–] I haven't left Chapter Two yet because Micah is still in jail. TheVetSarge -3 points ago in reddeadredemption

    I completely believe you don't get what I am saying, lol. Not surprising at all.

    But Lenny and Hosea dying are consequences. You actually picked the worst analogy possible. That scene has real weight to it. 7 people walk into that robbery, 4 walk out. In the battle scene, the whole gang rides in, and the whole gang rides out. The whole Indian rebel group rides in, and nearly all of them ride out.

    You should ditch the sarcasm. You're not smart enough for it.

    [–] I haven't left Chapter Two yet because Micah is still in jail. TheVetSarge -4 points ago in reddeadredemption

    I understand for some people, standards are low. But the battle is one-sided, and only Familiarity Bias makes you care about Eagle Flies. When nobody else dies, and the bad guys are all mowed down, it is empty

    It is meaningful to the plot, maybe, but it's manufactured meaning. The battle itself is empty and lacks any kind of emotional weight. Show up to a desperate battle, win handily. It's only the post-battle cut scene that means anything.

    [–] Had a very nice chat on Twitter with the fella who plays Dutch. TheVetSarge 10 points ago * (lasted edited 2 days ago) in reddeadredemption

    The characterization was excellent for some characters like Arthur or Charles, I felt like others were pretty sorely lacking (Sadie, Micah). And the plot, however, is meme-ably ridiculous at some points, the bad guys somewhat cartoonish at points, and the story and gameplay is very discernably risk-avoident and 21st century meta. Several plot threads are excellent, several are just kinda mediocre.

    I really enjoyed it. A new standard, maybe not. I do feel like it meets the standard we should expect from games like this. But it treads down too many familiar paths for it to set a new standard.