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    TheViolentBlue

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    [–] Sunny tweet: A great story is revealing to the world, slowly but solid. TheViolentBlue 3 points ago in Vechain

    You're not wrong. 99.9% of the people in this sub only care about $$$ and watching their portfolio go up. I say all of this as a VET holder as well. I'll never be an enterprise user of this enterprise-level product, and neither will most people here.

    [–] Been playing for 5 years, had my first jam today. Demoralized. Please, help me. TheViolentBlue 1 points ago in Guitar_Theory

    I couldn't even tell through your post! The offer is out there. :)

    In the meantime, watch some videos on the caged system or follow along with the videos on Justin Guitar.

    [–] Been playing for 5 years, had my first jam today. Demoralized. Please, help me. TheViolentBlue 1 points ago in Guitar_Theory

    If you're actually serious about improving and can dedicate time to practice, I have a lot of spare time during the week and would be willing to give you a half hour Skype lesson for free. I'm by no means an expert, but I know enough theory to get you jamming along in any key. Giving lessons is something I've considered doing as a bit of a side job and this would be a good opportunity for me to create a syllabus of sorts as well. Let me know if this is something you might be interested in.

    [–] Need help choosing a grinder TheViolentBlue -1 points ago in Coffee

    Someone else that has both might want to chime in but if they're both burr grinders, I highly doubt you (or really anyone) can truly notice a difference between an electric and hand-ground burr grinder.

    The only thing you have to consider is the occasional inconvenience of a hand grinder. Sometimes you just want a cup of coffee and don't want to deal with the minute or two of grinding. :)

    [–] Need help choosing a grinder TheViolentBlue 14 points ago in Coffee

    The Baratza Encore is basically the sub's go-to recommendation on grinders. The Baratza Virtuoso only if you plan on wanting espresso.

    [–] Solo traveling to Pittsburgh- what should I know? TheViolentBlue 1 points ago in pittsburgh

    They're also known for being world-class food items. I look forward to the day where I see Primanti's on the same "must try" list as NYC-style pizza haha.

    [–] Solo traveling to Pittsburgh- what should I know? TheViolentBlue -5 points ago * (lasted edited 2 months ago) in pittsburgh

    Preface : I'm not from Philadelphia. That said, a Philly cheese steak sandwich is lightyears ahead of a Primanti's sub.

    Downvote all ya want, but the only reason Primanti's is famous here is because it's one of the longest running food shops and because Pittsburgh doesn't have anything else that's uniquely Pittsburgh. I would love to hear how I'm wrong there.

    [–] Can someone help me figure out a game mechanic for a battle game I'm building? TheViolentBlue 2 points ago in BoardgameDesign

    Definitely the first. Nailing down a couple other small things but hope to have a prototype finished in the next few weeks.

    [–] Can someone help me figure out a game mechanic for a battle game I'm building? TheViolentBlue 2 points ago in BoardgameDesign

    I have a few ideas that I plan to test that address your first question regarding starting advantage. While chess has a checkmate you are going for, there are three objectives that players go for in my game. Objectives that not only win the game but also provide in-game advantages for players.

    [–] Can someone help me figure out a game mechanic for a battle game I'm building? TheViolentBlue 1 points ago in BoardgameDesign

    Many games involve some degree of complete chance. Whether it's rolling dice, drawing cards or in your example, guessing what the other player has. My game looks to get rid of that chance almost entirely. With chess, the closest thing you have to chance is the possibility of your opponent making a suboptimal move which is hardly a strategy to depend on.

    [–] Police at Scott Road in Mt Lebanon TheViolentBlue 2 points ago in pittsburgh

    I'll admit, this one is a bit more unique than the others and does create some curiosity in me as well. You're right. I was also thinking about every other post where some redditor noticed a bunch of cops sitting in a neighborhood eating donuts as they're driving by and can't help but wonder what incredibly significant thing must be happening.

    [–] Solo traveling to Pittsburgh- what should I know? TheViolentBlue 3 points ago in pittsburgh

    Don't go to Primanti's, despite what you may have heard, as it will be the most underwhelming dining experience of your life.

    [–] Police at Scott Road in Mt Lebanon TheViolentBlue -1 points ago * (lasted edited 2 months ago) in pittsburgh

    Why does Pittsburgh have so many rubber neckers and the digital equivalent of them? "Ohhh a police car with its lights on! Better do 15mph under on Hwy 28 so I can get a nice look as to what's going on!"

    Mind your own damn business unless it's something that could directly involve you.

    [–] Trump’s economic adviser: ‘We’re taking a look’ at whether Google searches should be regulated TheViolentBlue 2 points ago in politics

    Meh. Just another thing that won't and will never happen under the Trump administration.

    Add it to the list and stay focused on the investigation. I really feel it coming to a head over the next few months!

    [–] Can someone help me figure out a game mechanic for a battle game I'm building? TheViolentBlue 1 points ago in boardgames

    That's the plan. The table would only exist for those that don't feel like doing the simple math formula. We already have a few options for the formula that I think could work well.

    [–] Can someone help me figure out a game mechanic for a battle game I'm building? TheViolentBlue 1 points ago in boardgames

    That's a good formula. I'll think it over more to see how it deals with other combat situations.

    [–] Can someone help me figure out a game mechanic for a battle game I'm building? TheViolentBlue 1 points ago in boardgames

    We have developed a mechanic that brings in new troops every turn after the first as reinforcements.

    Good call on the forget about grouping element. For now, we've decided to go to a board that has hex shaped 'squares' instead of regular squares. It would still allow for multiple units to attack a single area, but would take out the confusion of figuring out what an individual space's attack force strength is.

    We're looking to demo that idea locally and will then go from there.

    [–] Can someone help me figure out a game mechanic for a battle game I'm building? TheViolentBlue 1 points ago in boardgames

    Thinking the losing party would be completely wiped out for the sake of simplicity. I like the retreat option, but am probably going to hold off on that until we're able to at least test and all or nothing version of battle.

    [–] Can someone help me figure out a game mechanic for a battle game I'm building? TheViolentBlue 1 points ago in boardgames

    Goal of the game is to destroy specific buildings on the opponents side. Probably going to save the retreat element for later versions and keep things as simple as possible for V1, or at least until we're able to test out core functionalities.

    [–] Can someone help me figure out a game mechanic for a battle game I'm building? TheViolentBlue 1 points ago in boardgames

    Interesting idea with the retreat aspect but I think we're trying to keep battle as straightforward and clear-cut as possible (like chess). It's either an all or nothin' type of resolution...at least how I'm imagining it currently.

    [–] Can someone help me figure out a game mechanic for a battle game I'm building? TheViolentBlue 1 points ago in boardgames

    Yep, I'm thinking a straight forward formula, accompanied by a quick reference chart in the instructions book, is the best way to handle battle resolution.

    Probably going to keep things as simple as possible to start. For example, flanking - you can attack a square from multiple directions but you don't get a bonus nor does the defense take on a deficit of some kind. Fortifications are great, but I think they'd have to wait until future versions of the game.

    [–] Can someone help me figure out a game mechanic for a battle game I'm building? TheViolentBlue 2 points ago in BoardgameDesign

    That's an interesting idea. Might have to try it out. Hadn't considered a retreat option, though it would make sense in battle.

    [–] Can someone help me figure out a game mechanic for a battle game I'm building? TheViolentBlue 2 points ago in BoardgameDesign

    That's an idea we have tested a little bit. I'm hoping to find something that makes the math even simpler for people ie. no dividing (even though it's super basic math)