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    code_and_coffee

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    [–] It's been over a year and we still have no way to back up our save data. This is not acceptable. code_and_coffee 1 points ago in Games

    It's insane because in all of these threads, I've hardly found people who have lost their saves.

    This is what I don't understand. I've seen a ton of threads complaining about the lack of back-up saves, which I'll admit I think Nintendo should add this feature, but I've barely seen any threads on reddit or elsewhere of people complaining about losing their saves.

    The few threads I have seen had issues because they used 3rd party docks that bricked their console which I personally would never have used to begin with.

    [–] It's been over a year and we still have no way to back up our save data. This is not acceptable. code_and_coffee 3 points ago in Games

    It is a constant fear worrying about the state of my BOTW save when drunkly playing mario kart at the table with friends. I should not have to worry about this.

    This is the line that got me.

    [–] Why show 60 over 144? code_and_coffee 1 points ago in Rainbow6

    Are you running the game in Full Screen mode under display settings? I had the same issue for a bit and once I changed it to Full screen it was perfect

    [–] [Suggest] Between a Honda Civic and a VW Golf code_and_coffee 2 points ago in UsedCars

    I’d go for the Honda. Cheaper on maintenance like you said and they also hold there value longer than most cars on the market

    [–] How do you feel about maximum level boosts in MMORPG? code_and_coffee 1 points ago in truegaming

    Yeah jumping into WoW for the first time is already intimidating enough starting at level 1. I cannot even begin to imagine starting WoW for the first time at level 100 with all those abilities and talents and not having any idea what any of it does.

    That being said it is definitely a nice option to have if you're an experienced player and are looking to start another alt.

    [–] Weekly /r/Games Discussion - What have you been playing, and what do you think of it? code_and_coffee 1 points ago in Games

    Crusader Kings 2

    I tried this game out for the first time yesterday and found it SO overwhelming. I played the learning/tutorial part for about 2 hours and was only able to get married and declared war on my sister only to immediately lose lol.

    Anyone know of any good tutorial videos for this game?

    [–] How much would you pay directly for in-game cosmetic skins in a game like Overwatch? code_and_coffee 7 points ago in Games

    To be honest, I think Overwatch's lootbox system is arguable one of the most fair ones out there. The only thing I would change is that they make the event skins available for a longer period of time, and that they also add in more skins that are not tied to events.

    [–] Sea of Thieves: Content Plans code_and_coffee 25 points ago in Games

    I feel like they need to add some scripted quests with interesting or even just fun/goofy characters. Everything I've seen so far has been "Go grab X and bring it back to me".

    I play and enjoy this game but 99% of the fun has just been interacting with other players and my friends.

    [–] Sea of Thieves: Content Plans code_and_coffee 22 points ago in Games

    Posted this in another thread but: I think it's cool how open they are about getting player feedback on ways to improve the game but I feel like they were SUPER vague when talking about their plans. They kept talking about ways to do x, y, and z, but didn't really go into all that much detail about how they were actually going to accomplish it and when they did it was almost hypothetical, as if they weren't sure if they were going to do it.

    At least that's how it came across to me. My only guess is that all this stuff is very early on in development, maybe even planning, and they're still trying to figure everything out.

    [–] Sea of Thieves Inn-side Story #26: Content Plans code_and_coffee 1 points ago in Games

    It's cool how open they are about getting player feedback on ways to improve the game but I feel like they were SUPER vague when talking about their plans. They kept talking about ways to do x, y, and z, but didn't really go into all that much detail about how they were actually going to accomplish it and when they did it was almost hypothetical, as if they weren't sure if they were going to do it.

    At least that's how it came across to me. My only guess is that all this stuff is very early on in development, maybe even planning, and they're still trying to figure everything out.

    [–] Where do you go for Reviews for games? code_and_coffee 1 points ago in Games

    Yeah I'm not always a fan of how he presents his reviews but I do find his reviews to be pretty spot-on.

    [–] A debate on how you can define content in a video game. code_and_coffee 9 points ago in truegaming

    Yeah I wouldn't describe Dota 2 as having a lot of content but rather an insane amount of depth and variety, which is what keeps people playing for thousands and thousands of hours.

    [–] What are some games with weapons that have unique, unconventional, or otherwise interesting mechanics? code_and_coffee 2 points ago in Games

    I love the Torque Bow from the Gears of War games. The risk/reward of the somewhat long draw time with a delayed one-shot kill potential made it a lot of fun to use. And then when you'd land that headshot and there head just pops... so satisfying.

    [–] Aiming down sights in FPS games: what effect does it have on the gameplay style? code_and_coffee 37 points ago in truegaming

    Another thing about ADS is that most games just decrease the FOV and zoom in the entire screen of the game (example), it's not the scope of the gun magnifying what you're seeing. It wasn't until I played Escape from Tarkov in which the scopes actually magnify what you're scoped into that I realized this.

    I imagine developing the realistic ADS would require a lot more programming/development and having experienced it it definitely takes a toll on performance (fps) and can be a little disorienting, which is why most games probably avoid it.

    [–] What games got the endgame right? code_and_coffee 39 points ago in Games

    Oh man, Time Splitters was such an amazing game that was so incredibly ahead of its time

    [–] Weekly /r/Games Discussion - What have you been playing, and what do you think of it? code_and_coffee 1 points ago in Games

    I haven't played Stalker but I agree with you on Metro 2033. I've heard a lot of good things about the Metro series so I decided to try it out. I've made it 3 or 4 chapters into 2033 but have more or less given up on it. I'm just not enjoying it at all. I find the combat to be boring, even when things got a little intense. And despite finding the cutscenes between the levels to be fairly interesting it's not enough to make me want to slog through the levels and combat.

    I wanted to like this game as I've heard almost nothing but positive things about it but given what I've seen and experienced so far I'm finding it hard to continue.

    [–] Epic: The barrier between Xbox and PlayStation "will inevitably come down" code_and_coffee 9 points ago in Games

    Yeah I don't think Sony has anything to gain, financially, from allowing cross-play between the PS4 and Xbox. I don't see them doing it until they're the literally the only ones not doing it and it becomes an industry standard.

    As of right now there are only a couple games that allow for cross-play so it's not a deal-breaker for most people but once it becomes the standard, more and more players will start to request it or leave and that's when Sony will more or less be forced to add it.

    [–] I need to talk about Microsoft's exclusives for a minute. code_and_coffee 1 points ago in Games

    I never really understood the whole "living room experience" thing. They made it out to be the greatest thing ever, and yeah it's nice to have those features, but at the end of the day we're all buying an Xbox to play video games.

    [–] SEA OF THIEVES - Review Thread code_and_coffee 25 points ago in Games

    To be honest I think the content in the trailer back in 2015 were the only parts of the game they had been "completed", there's the starting island and a random cave shown but if you go back and watch the trailer when they're out on the ocean showing the ship combat there are literally no islands in sight anywhere.

    [–] Weekly /r/Games Discussion - What have you been playing, and what do you think of it? code_and_coffee 9 points ago * (lasted edited a month ago) in Games

    Rainbow Six Siege

    I decided to pick this up after reading so many positive things about it lately and I must say it definitely lives up to the hype. I'm not sure if it's because I've been playing almost exclusively battle royale games lately, but the low TTK and shooting/gunplay in this game feel so damn good and it's been a nice change of pace. The operators that determine what gun, gadgets, and abilities you have are interesting feature and I like that it gives everyone a different role to play.

    It's been really interesting seeing other people's strategies and coordination. There have been a lot of cases where I died and thought, "That such a smart play!" or "Damn, I gotta try that!". For instance, there was one time I was camping a room watching a doorway off to my left. Then all of a sudden the window to my right blows up so I whip my head around to look at the window just for a second but it was just enough of a distraction for me to not see the guy peaking around the doorway and shoot me. Not necessarily anything next-level but definitely a good play and something I was not expecting lol.

    Overall, I've really been enjoying it though and I'm excited to learn and play more!