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    [–] [OC] If Spells and Abilities Were Written How My Players Use Them secondbestdnd 2 points ago in DnD

    Seeing this very late, but the level 0 meatgrinder is the best character creation tool ever invented, hands down.

    [–] Ideas for more Roleplaying instead of all combat, all the time secondbestdnd 6 points ago in dndnext

    It sounds like you (the player) want to interact with this world more, but you think that you (the character) would just kill everything instantaneously. Let me say something that is heresy and people do not like to hear, but is absolutely true: The game isn't for your character, it's for you.

    Your character can have some traits that you like and they'll be different from you in real life in some key ways (possibly more/less confident, more/less aggressive, definitely got a higher kill count). But at the end of the day, if you (the player) want to do something, then you can usually just say your character also wants to do it.

    For instance, in this case: "Bloodeater, " -- (hey, heads up, I'm calling your Rogue Bloodeater) -- "Bloodeater knows at this point that they can effortlessly murder any living thing that comes at them. They are not threatened by the approaching goblins, and decide to amuse themselves with these ones before gutting them. Bloodeater can always depend on their crazy-lucky daggers and ability to stab these goblins directly in the eyeball, but first let's get some info out of them."

    [–] Help me create an encounter! secondbestdnd 2 points ago in DnD

    OOOH! Very cool. Lemme pitch some ideas:

    Strength: This one's tricky because you don't want it to be combat (since combat is what happens if they fail). I know this seems zany but what if the lid of the coffin is just crazy heavy. Really super heavy!

    Dexterity: Dexterity is about a minute, precise changes (Sleight of Hand) and awesome, flippy movement (Acrobatics) so what about a simple lock-picking puzzle on the lid of the coffin AND directly above the coffin on the GASH DARN ceiling??

    Intelligence: 100% a riddle. Here's my pitch for a joke riddle: "What comes without warning, plagues you when you're sick, but keeps you safe when you're dead?" Answer: Coffin. lolol. Not my best but I love puns.

    Wisdom: Wisdom is all about noticing and having insights. If you have a repeated motif in your dungeon, this is the time to see if the players were paying attention. Try to think of details you gave on Perception checks earlier (maybe some Aztecy hieroglyphs) and have the top of this be the same as before but missing one element.

    Charisma: Your Charisma idea is very cool and you should 100% stick with it.

    [–] If Spells And Abilities Were Written How My Players Use Them secondbestdnd 1 points ago in DungeonsAndDragons

    Yeah this is accumulated from a long career of playing. If any one table looked like this it'd be hell

    [–] [OC] If Spells and Abilities Were Written How My Players Use Them secondbestdnd 2 points ago in DnD

    Thanks! I'm looking forward to unleashing more terrible ideas on the team. We just recorded a truly zany one last session

    [–] Help me design a FLUMPH SWORD secondbestdnd 1 points ago in DMAcademy

    for a level 5 fighter, just a sword with this ability should be good:

    Stench Spray (1/Day). Each creature in a 15-foot cone originating from the flumph must succeed on a DC 10 Dexterity saving throw or be coated in a foul-smelling liquid. A coated creature exudes a horrible stench for 1d4 hours. The coated creature is poisoned as long as the stench lasts, and other creatures are poisoned while within 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.