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    [–] [BUG] Da Undatakah doesn't trigger on your opponents turn if you have two copies of it on the board. stonehearthed 1 points ago in hearthstone

    I played hundreds of games with undataka. There is no such bug. You are missing something. Maybe your opponent got the second Undataka from Master Oakheart's battlecy.

    [–] Fan Art - C'Thun stonehearthed 8 points ago in hearthstone

    You are gettin better everyday.

    [–] Small Indie Company stonehearthed 3 points ago in hearthstone

    Consistently inconsistent.

    [–] Why isn't "Charge" called "Rush"? stonehearthed 1 points ago in hearthstone

    Let me introduce [[Ghostly Charger]]

    [–] Rank 1 EU Arena Guide stonehearthed 2 points ago in hearthstone

    congrats! i'm going to reread this when constructed meta gets stale and play some arena.

    [–] Working on becoming a Hearthstone artist, seeking feedback ;) stonehearthed 5 points ago in hearthstonecirclejerk

    Enterance: "Hah-hah-hi!"

    Attack: "Just beat the devil out of it!"

    Death: "I wish you a happy painting, and God bless, my friend."

    Special Greetings against Morgl: "Little rascal!"

    [–] I finally made it! stonehearthed 0 points ago in hearthstonecirclejerk

    Why I quit Hearthstone:

    The skill factor: -It feels super bad to lose vs a noob, as a high legend player who plays well, just because he has better rng, draw or matchup. -And this 3 thing are often decisive: Draw, matchup, rng. ->There is no problem to have these factors in a card game, but in HS these points are way to important imo.

    Draw: If youre playing a aggressive deck like zoo, cards like prince keleseth increase you WR by like 15-20%, just by drawing this one single card at the beginning! Thats bullshit. Or in slower decks: Look at the death knights. There are games where drawing frost lich jaina or death stalker rexxar is decisive for winning or losing the game. There are so many cards, who will raise or decrease your winratio so much, just depending on drawing them or not.

    Matchup: There are so many matchups in the game, where its like you have an autolose or autowin. Look at quest rogue. You have like 80-90% winratio vs slow decks, and like 15-20% wr vs fast decks. Look at shudderwock. Its like 90% in matchups vs big spell mage and slow stuff like that. Look at tempo mage, where you have like 20% vs odd/control warrior and stuff like that. Or (if we are talking about odd warri) your 10(!)% winrate vs kingsbane rogue and so on...

    Rng: A well known problem in hearthstone. Even if i think its kinda necessary, to keep the games different and the fact that they introduced some good mechenics like ,,discover" to control the rng better, there are still many games you lose due to rng. And it feels bad. The amount of games where you're making the difference as a player, is too small. Most games are decided by those 3 things.

    -next big (!) problem for me is deckbuilding. Deckbuilding should be probaply the biggest part of ,,skill" in a trading card game. But lets be honest: In HS its like 95% of all players never really think about it. And this is no thing you can blame blizzard for. Its a problem called ,,swarm intelligence". Millions of players, who are connected by the internet, pro-players posting their decks on twitter and tons of sites analysing the meta. No wonder everyone is just net-decking and just copying the lists of pro-players and those websites. Even the best tech choises are already given to you. So what are the chances to find a better or even an equally strong deck on your own?

    -settled meta: 3 times a year a new expansion is coming out. Which is ok. I think its the optimal rate. But with the swarm intelligence i was talking about, the meta is solved after like 2 weeks. The remaining 14 weeks the meta is almost completely settled, at best a bit changed by the nerfs of 2 or 3 cards.

    -On ladder Aggro is and will always be the way to go. Is actually easy: If youre playing the strongest aggro deck, you will obviously beat the other aggro decks, you will beat midrange decks, as you counter them naturally by the rock, paper, scissor priciple and because the power level of your deck is so high, you will sometimes even beat control type of decks. Furthermore, you can spam way more games by climbing on ladder, cause you won't have any game last longer than 5-10 minutes.

    -The game is expensive. Dont get me wrong. This actually isnt one of the main reasons i quit and as a former yugioh player i dont have problems to invest money in cards, respectively in my hobby. So in HS, if i would invest 50 bucks and have all cards would be fair imho, but spending 80 bucks and still can t play all decks i want, even if i already have a big collection, feels not fair. Espacially, cause you only get virtual cards.

    -The games hasnt developed at all. Look at HS release summer 2014 and look at HS now, 4 1/2 years later. There are other cards, ok. Other than that, the game is completely the same. No new classes, no tournament mode, no ladder changes in case of rewards and so on. Where is the long-term motivation for an older player like me? You get an ugly card back by hitting legend 1 time. Thats it. Already the 2nd time hitting legend feels useless. At least a little, every month changing reward for hitting legend every month or a few times a year would be nice.

    Would you agree any of these points? Would like to hear your thoughts.

    The skill factor: -It feels super bad to lose vs a noob, as a high legend player who plays well, just because he has better rng, draw or matchup. -And this 3 thing are often decisive: Draw, matchup, rng. ->There is no problem to have these factors in a card game, but in HS these points are way to important imo.

    Draw: If youre playing a aggressive deck like zoo, cards like prince keleseth increase you WR by like 15-20%, just by drawing this one single card at the beginning! Thats bullshit. Or in slower decks: Look at the death knights. There are games where drawing frost lich jaina or death stalker rexxar is decisive for winning or losing the game. There are so many cards, who will raise or decrease your winratio so much, just depending on drawing them or not.

    Matchup: There are so many matchups in the game, where its like you have an autolose or autowin. Look at quest rogue. You have like 80-90% winratio vs slow decks, and like 15-20% wr vs fast decks. Look at shudderwock. Its like 90% in matchups vs big spell mage and slow stuff like that. Look at tempo mage, where you have like 20% vs odd/control warrior and stuff like that. Or (if we are talking about odd warri) your 10(!)% winrate vs kingsbane rogue and so on...

    Rng: A well known problem in hearthstone. Even if i think its kinda necessary, to keep the games different and the fact that they introduced some good mechenics like ,,discover" to control the rng better, there are still many games you lose due to rng. And it feels bad. The amount of games where you're making the difference as a player, is too small. Most games are decided by those 3 things.

    -next big (!) problem for me is deckbuilding. Deckbuilding should be probaply the biggest part of ,,skill" in a trading card game. But lets be honest: In HS its like 95% of all players never really think about it. And this is no thing you can blame blizzard for. Its a problem called ,,swarm intelligence". Millions of players, who are connected by the internet, pro-players posting their decks on twitter and tons of sites analysing the meta. No wonder everyone is just net-decking and just copying the lists of pro-players and those websites. Even the best tech choises are already given to you. So what are the chances to find a better or even an equally strong deck on your own?

    -settled meta: 3 times a year a new expansion is coming out. Which is ok. I think its the optimal rate. But with the swarm intelligence i was talking about, the meta is solved after like 2 weeks. The remaining 14 weeks the meta is almost completely settled, at best a bit changed by the nerfs of 2 or 3 cards.

    -On ladder Aggro is and will always be the way to go. Is actually easy: If youre playing the strongest aggro deck, you will obviously beat the other aggro decks, you will beat midrange decks, as you counter them naturally by the rock, paper, scissor priciple and because the power level of your deck is so high, you will sometimes even beat control type of decks. Furthermore, you can spam way more games by climbing on ladder, cause you won't have any game last longer than 5-10 minutes.

    -The game is expensive. Dont get me wrong. This actually isnt one of the main reasons i quit and as a former yugioh player i dont have problems to invest money in cards, respectively in my hobby. So in HS, if i would invest 50 bucks and have all cards would be fair imho, but spending 80 bucks and still can t play all decks i want, even if i already have a big collection, feels not fair. Espacially, cause you only get virtual cards.

    -The games hasnt developed at all. Look at HS release summer 2014 and look at HS now, 4 1/2 years later. There are other cards, ok. Other than that, the game is completely the same. No new classes, no tournament mode, no ladder changes in case of rewards and so on. Where is the long-term motivation for an older player like me? You get an ugly card back by hitting legend 1 time. Thats it. Already the 2nd time hitting legend feels useless. At least a little, every month changing reward for hitting legend every month or a few times a year would be nice.

    Would you agree any of these points? Would like to hear your thoughts.

    [–] Graal + Keleseth Interaction stonehearthed 0 points ago in hearthstone

    a. no but it should

    b. no since it's not eaten as buffed

    [–] Bolderfist oger stonehearthed 10 points ago in hearthstonecirclejerk

    today i was thinking what happened to guy who posts "Bolderfist Oger" why is he no posting, did he dieded, may he RIP in peace

    one upGong one prayer

    [–] In honor of Jan'alai's quick fix, let us celebrate Anub'arak being Entombed still breaking the game after three years. stonehearthed 2 points ago in hearthstone

    I like the "new" bug in collection manager more.

    I also like how they mixed Angry Chiken/Chicken arts and Malygos/Kalecgos arts. I like their brave stand about prefering to not fix these.

    What I like most is, we don't have an auto-squelch option where every other card game has it.