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    thefezhat

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    [–] BFA loot ilvl chart for level 120 thefezhat 7 points ago in wow

    Normal is way easier to pug than Heroic.

    [–] A user over at r/WoW compiled a massive list of problems plaguing the Battle for Azeroth pre-patch. thefezhat 1 points ago in Games

    They definitely are not using 32-bit integers anymore. There were bosses in Legion with over 10 billion health.

    [–] A user over at r/WoW compiled a massive list of problems plaguing the Battle for Azeroth pre-patch. thefezhat 1 points ago in Games

    I don't disagree with you on dungeons, but Mythic EN is easy because it's a heavily outdated raid tier. Current tier Mythic raids are still extremely difficult and absolutely cannot be overpowered by gear.

    [–] World Record Progression: Sonic Adventure 2 Battle thefezhat 10 points ago in Games

    Ehh. I'm as nostalgic for this game as the next guy, but it wasn't that good. The treasure hunting and mech levels were not amazing. The Sonic/Shadow gameplay was solid though, it's a shame that Sonic Team hasn't built further on it (aside from the abortion that was Sonic 06).

    The Chao Garden was awesome too.

    [–] How do you manage the your roster going from heroic to mythic raiding? thefezhat 1 points ago in CompetitiveWoW

    It's not this black and white, really. Obviously staying alive is always more important than dealing damage, but someone who stays alive 100% of the time while parsing grey nonstop is still a drag on your raid that needs to shape up or be benched. Good DPS makes everything easier, and just because you aren't running into a hard enrage doesn't mean you don't have a DPS problem.

    I look at it this way: Bad players ignore mechanics to do DPS. Mediocre players ignore DPS to do mechanics. Good players are able to do both at the same time.

    [–] How do you manage the your roster going from heroic to mythic raiding? thefezhat 4 points ago in CompetitiveWoW

    Do we heavily prioritise the top 20 and use the benchwarmers on a whim to stay competitive?

    Definitely do not do this. Having only 20 core raiders is a recipe for disaster. Real life is a thing that happens, and you don't want to be stuck with an undergeared and under-skilled raider when (not if) a core raider has to take a night off. Also, no one wants to be a benchwarmer, so you will have severe trouble keeping the bench occupied to begin with. It's quite likely you will just have to cancel raid entirely or (shudder) pug a 20th if an absence happens.

    A healthy mythic roster must have well over 20 core raiders that are all capable of pulling their weight. That means people will sometimes have to sit when they would rather not, and sometimes they'll miss an entire boss's worth of progression. This is a fact of life in mythic raiding, and you'll need to make that clear to your raiders. Progression groups should be decided on a boss-by-boss basis, based on whatever raid comp is best for the encounter. Avoid changing a given boss's group mid-progress without a good reason. Farm groups should generally be decided on a need/want basis - get people their achievements, get them the loot they need, make sure everyone gets to raid regularly. You'll also get people who will voluntarily sit, because everyone needs a break sometimes. Take them up on their offer, as long as they aren't falling behind on gear from doing it too much.

    [–] [Guardian Interview] No Man’s Sky developer Sean Murray: "It was as bad as things can get" thefezhat 13 points ago in Games

    Her acting was fine, even. She was just given a terrible character to work with. No amount of acting skill could have made the "protecting what we love" line less cringeworthy.

    [–] Game winning flash? Not if PUBG can help it. thefezhat 6 points ago in PUBATTLEGROUNDS

    World objects could have a property that determines whether or not they count as line of sight blockers for grenades.

    [–] Losing my Artifact taught me something: I am not a fan of "Rental" Abilities. thefezhat 1 points ago in wow

    Those two spells aren't really new, we had them just one expansion ago. And neither of them are part of our moment to moment gameplay. AI is just a button we hit once before each pull, and RC will likely only be of use in niche scenarios.

    The increased proc chances for Frost are mostly just compensating for the loss of the artifact. We also lost proc generation from water elemental - granted, we didn't really use wele in Legion, but still.

    [–] What is this I keep seeing spelled TRE45ON? What does the 45 mean? thefezhat 8 points ago in OutOfTheLoop

    Not that small, unfortunately. 68% of Republicans approve of Trump's handling of the Helsinki summit. The entire party is rotten from the roots up.

    [–] Losing my Artifact taught me something: I am not a fan of "Rental" Abilities. thefezhat 1 points ago in wow

    Um... yes? I'm not sure what you're trying to imply here, considering mages have gained zero new baseline spells, and only one new talent that isn't a copy-paste of a legendary or artifact ability.

    [–] Losing my Artifact taught me something: I am not a fan of "Rental" Abilities. thefezhat 21 points ago in wow

    As you level up the Heart, there are pieces of Azerite armor you obtain (currently, head, shoulder, and chest slot - there may be more in future, I'm unclear) and you can take certain traits that give you certain bonuses

    And it should be noted that the vast majority of these traits have no impact whatsoever on your gameplay.

    [–] anime_irl thefezhat 6 points ago in anime_irl

    {K-On!! The Movie}

    [–] 8.0 Theses; Disputation on the Power of Blizzard thefezhat 5 points ago * (lasted edited 2 days ago) in wow

    they should have done a Raid wide nerf to offset getting rid of the artifacts.

    They very obviously did. Mythic Antorus would be borderline impossible if they hadn't. The rebalance is just off in a few places (hello Felhounds).

    [–] Can someone explain objectively why PUBG Corp/Bluehole isn't able to fix desync? thefezhat 4 points ago in PUBATTLEGROUNDS

    Simple, their netcode is a mess. Coding is hard, netcoding is harder, and repairing bad netcode is even harder than that. Once a system is in use and its behavior is depended upon by other systems, it becomes a lot harder to change that system without the risk of breaking other stuff. This is especially true for poorly-structured codebases. A common analogy is "replacing a jet engine while the jet is in mid-flight". It's a little exaggerated, but you get the idea.

    [–] Can someone explain objectively why PUBG Corp/Bluehole isn't able to fix desync? thefezhat 1 points ago in PUBATTLEGROUNDS

    Overly permissive client-side hitreg is part of the issue, but it's not the whole issue. Desync is sometimes an issue even when both players have decent connections.

    [–] What are you STILL salty about? thefezhat -1 points ago in AskReddit

    It's been a bit of a mixed bag in Legion. Several guilds were temporarily banned and stripped of their achievements over the Mythic Helya bug. Same for Star Augur in Nighthold as well.

    [–] What are you STILL salty about? thefezhat 7 points ago in AskReddit

    This is a different exploit than the one OP is talking about.

    [–] Sad but true thefezhat 659 points ago in BikiniBottomTwitter

    Now we need one for the other side of this coin: when a straight white male gets offended by the fact that being straight and white is socially advantageous.

    [–] Former valve employee tweets his experience at valve thefezhat 12 points ago in Games

    Yeah, reading that particular tweet was kind of surreal. Up until that point I'd been reading it all as a roasting of the "self-organizing" culture, but that completely recontextualized the whole screed. I don't know how anyone could bear to work in an environment that wastes so much time and energy on office politics.